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24Jan/110

Creating Worlds: My First Campaign

Yes, I know, I promised to talk about rules stuff next. Sue me. I'll get around to it, since I've noticed actions that change initiative, not to mention exactly how immediate actions work, tend to confuse even 4e veterans.

Well, to be fair, I've never seen a system where readied actions didn't confuse everyone! I'll expand on that more later. You may have noticed I haven't been as prolific in my writing of late, and the reason is- I didn't have much new to say!

I keep touching on the same points in my editorials, and often, I come off as way too critical- something else I've talked about before. It may seem paradoxical that someone who claims to enjoy gaming nitpicks about it so damn much!

7Jan/110

A New Year of Gaming

Wow, 2011 already. That's one thing that always amazes me as I get older- how much faster the years go by! Well, so far, the new year is definitely better than the old in at least two respects. One, my health is a lot better, even though I still have a good 50-100 pounds of encumbrance I could stand to lose. Definitely need to work on that while there are still chairs that can support my weight!

And two, I've reconnected with an old flame. No, Cupid hasn't managed to hit me with an arrow lately- much like a dragon, my defenses only increase with time. I imagine he'll need a nat 20 to hitch me up with a girl at this point!

But I digress. Dungeons and Dragons remains my first true love. We've been through a lot, the game and I, ever since I discovered it back in Junior High. And despite the occasional break-ups and betrayals, we always get back together in the end.

As I've mentioned before, 4e felt like a betrayal to me. I'd spent a lot of time mastering the 3.5 ruleset, and purchasing many products. I was comfortable with the game, and I felt that it could only get better. Unfortunately, Hasbro/WotC had other plans.

22Nov/105

D&D Insider Virtual Table: First Look Video

Take a sneak peek at the upcoming DDI Virtual Table from WotC, which is still in closed beta. We are lucky enough to have a member on the beta team and he has recorded his first impressions in this video. This is the first of many videos about the new Virtual Table so stay tuned, and if you have any questions, be sure to ask them in the comments below.

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22Nov/102

Scales of War: Adventurers On Ice!

4e_ice_dragon

In my short time of playing this edition, I've noticed a trend in WotC's published adventures. While most people I talk to seem to agree that encounters one, two, or even three levels higher than the PC's are pretty much the norm, given how resilient a party of heroes can be, the published modules tend to put a heavy coat of icing on that layer cake.

Sometimes literally!

-When Terrain Features Attack!

Really, when you get down to it, the concept of an encounter that takes place in extreme conditions is kind of cool. Imagine an epic swordfight, atop the ramparts of an old keep, rain pouring down and lightning flashing in the distance. Sounds awesome, doesn't it?

You can imagine the difficulties of fighting in the rain, as well as extreme wind and other factors. Characters using the environment in unusual ways, be it swinging from chandeliers to pulling off crazy Parkour-style acrobatics to out-maneuver their enemies.

18Oct/100

Serge’s Database Dump: A Rejects’ Recap

Queen (Snow White)
Image via Wikipedia

I've mentioned the Rejects before; it's a real gem of a game, with a premise I really wish I'd monopolized on more. From a creative aspect, at least: the whole point is about being somewhat unoptimal.

In this game, I play Serge, a Warforged Sorcerer. His backstory (not that it matters much) is that he used to be a servant golem created by a Gnomish Invoker, who “died” defending the gnome's daughter while she was on a dangerous quest.

They rebuilt him (better, faster..etc.) using the prize the gnome recovered, and some Divine guidance. The essence of a magical storm, trapped in a gem. The newly-rebuilt golem was now a Warforged, possessed of a soul and the power of Sorcery...and indebted to Gond, the God of Invention.

Who sent our hapless hero to help out three others, on a quest of their own...

In this session, we wrapped up our excursion to the home of Jeff's character, Kip (real name withheld, for his own dignity), our Gnome Barbarian. Yes, I know. It's that kind of game.

7Oct/100

Character Optimization Part 3: Heroic Medium

Dragonborn Paladin of Bahamet

When we last left our Dragonborn Fighter, he was mixing it up at level 1 fairly well. Let's assume he survives til level 2. Since this is a thought experiment, I can't really say what magic items, if any he may have found, so let's focus on things we can plan for. The first thing our Fighter (who I'm going to call 'Kriv' from here on out) had to do was get a better weapon. There were three basic choices:

Longsword for +1 to hit.

Battleaxe for d10 damage.

Khopesh for Brutal 1.

Statistically speaking, the average damage of the Battleaxe is 5.5, compared to 4.5 for the longsword. The Khopesh is a weird case because it simply cannot inflict 1 damage, making it's average damage 5 even.

6Oct/101

Character Optimization Part 2: Heroic Low

Dice for various games, especially for rolepla...
Image via Wikipedia

A lot of players like to plot out their progression all the way to Epic tier. But let's be honest. Optimization is more about knowing your game than anything else. Different choices have different values based on the game's power level. A Heroic-tier game that won't even hit level 10 requires a different mindset than a game that starts at level 15!

Retraining can cover for a lot of sins, but there are a few things you can't retrain for. Today we'll start with Low-level Heroic gaming.

When starting from first or second level, you have to be optimized right out of the gate. Forget Paragon Paths, you just want to survive, and kick butt now, not in five or six levels!

In low-level games, having a high primary stat is most important. You want the best chance to hit, and to have your powers pack the biggest punch possible. This means, however, that the rider benefits of your secondary stat won't be so hot, so don't set yourself up to rely on them!

At low-levels, forget versatility, you want to be focused and specialized. You have a job to do, so make sure you can do it! For our example of low-level building, let's focus on The Fighter.

DISCLAIMER: The views presented here are not based on in-game experience, but a logical examination of possible playstyles and environments. If you have found that an option presented here isn't as good as I think it is, or that something I discount is much better, that's great! Let me know, and I'll certainly re-evaluate my builds. This is an exercise in one possible way to approach Character building, and is far from the only way!

5Oct/100

Character Optimization Part 1: Unreasonable Expectations

Cover of

Cover via Amazon

I'll just start out with a caveat; I am capable of making false assumptions about the 4.0 playstyle.

The D&D rules set is modular. Think of it as a bunch of Legos ™; you have Legos of all different shapes and sizes, but each piece has definite 'rules' for how it connects to other pieces. Most Legos follow the same basic rules, but there are always exceptions!

So optimization is all about using your Legos to build something. That's great, but what looks good on paper can fail in practice. For example, let's look at the Fighting-Man of Chainmail.

1Oct/103

D&D 4E: News from the Front! Part 3 – Essentials

D&D Essentials

Which now brings us properly to the Elephant in the room.  Essentials.  What is it, and why should we care?

Gaming companies are a lot like paleontologists.  Publish or die is the maxim.  Yes, that's the reason why we get all-new dinosaurs every few months, each cooler than the last.  Now, I take WotC (and the Evil Corporate Overlords of Hasbro) to task for 3.5 and 4.0, but the truth is, a lot of work goes into making a book.

And once you stray from 'core' products, you need to work to sell fringe books.  Oh sure, the diehard gamers will want every book, but unfortunately, as someone who has picked up several books of my own over the past few weeks, WotC has kind of shot themselves in the foot.

30Sep/101

D&D 4E: News from the Front! Part 2 – 4E Mechanics

Cover of "Tome of Battle: The Book of Nin...

Cover via Amazon

Now I'm known as a Mechanics guy.  What makes a game tick has always fascinated me; I've studied game design and philosophy for some time now.  In the beginning, I was a role play over rules guy; my first few games were more 'rule of cool' than anything else.  And they quickly spiralled out of control.

I usually give R.J. credit for making me into the gamer I am today; like me, he loves insane, off-the-wall builds.  Unlike me, he seems to really enjoy making a DM's head explode (ok, I do too, but I try to harness my darker nature for good!).  This usually involves some crazy half-baked plan that has as much to do with rolling a 20 on your 'Fast Talk DM' check as anything else.

Don't get me wrong though, this is your go-to guy if you ever want to kill your party off; he makes the guys at Flying Buffalo (of Grimtooth's Traps infamy) look like choirboys!  In his opinion, S1 and S2 are "tame", and he could dream up better death traps in his sleep.  I believe it!

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