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24Jan/110

Creating Worlds: My First Campaign

Yes, I know, I promised to talk about rules stuff next. Sue me. I'll get around to it, since I've noticed actions that change initiative, not to mention exactly how immediate actions work, tend to confuse even 4e veterans.

Well, to be fair, I've never seen a system where readied actions didn't confuse everyone! I'll expand on that more later. You may have noticed I haven't been as prolific in my writing of late, and the reason is- I didn't have much new to say!

I keep touching on the same points in my editorials, and often, I come off as way too critical- something else I've talked about before. It may seem paradoxical that someone who claims to enjoy gaming nitpicks about it so damn much!

7Jan/110

A New Year of Gaming

Wow, 2011 already. That's one thing that always amazes me as I get older- how much faster the years go by! Well, so far, the new year is definitely better than the old in at least two respects. One, my health is a lot better, even though I still have a good 50-100 pounds of encumbrance I could stand to lose. Definitely need to work on that while there are still chairs that can support my weight!

And two, I've reconnected with an old flame. No, Cupid hasn't managed to hit me with an arrow lately- much like a dragon, my defenses only increase with time. I imagine he'll need a nat 20 to hitch me up with a girl at this point!

But I digress. Dungeons and Dragons remains my first true love. We've been through a lot, the game and I, ever since I discovered it back in Junior High. And despite the occasional break-ups and betrayals, we always get back together in the end.

As I've mentioned before, 4e felt like a betrayal to me. I'd spent a lot of time mastering the 3.5 ruleset, and purchasing many products. I was comfortable with the game, and I felt that it could only get better. Unfortunately, Hasbro/WotC had other plans.

7Oct/100

Character Optimization Part 3: Heroic Medium

Dragonborn Paladin of Bahamet

When we last left our Dragonborn Fighter, he was mixing it up at level 1 fairly well. Let's assume he survives til level 2. Since this is a thought experiment, I can't really say what magic items, if any he may have found, so let's focus on things we can plan for. The first thing our Fighter (who I'm going to call 'Kriv' from here on out) had to do was get a better weapon. There were three basic choices:

Longsword for +1 to hit.

Battleaxe for d10 damage.

Khopesh for Brutal 1.

Statistically speaking, the average damage of the Battleaxe is 5.5, compared to 4.5 for the longsword. The Khopesh is a weird case because it simply cannot inflict 1 damage, making it's average damage 5 even.

6Oct/101

Character Optimization Part 2: Heroic Low

Dice for various games, especially for rolepla...
Image via Wikipedia

A lot of players like to plot out their progression all the way to Epic tier. But let's be honest. Optimization is more about knowing your game than anything else. Different choices have different values based on the game's power level. A Heroic-tier game that won't even hit level 10 requires a different mindset than a game that starts at level 15!

Retraining can cover for a lot of sins, but there are a few things you can't retrain for. Today we'll start with Low-level Heroic gaming.

When starting from first or second level, you have to be optimized right out of the gate. Forget Paragon Paths, you just want to survive, and kick butt now, not in five or six levels!

In low-level games, having a high primary stat is most important. You want the best chance to hit, and to have your powers pack the biggest punch possible. This means, however, that the rider benefits of your secondary stat won't be so hot, so don't set yourself up to rely on them!

At low-levels, forget versatility, you want to be focused and specialized. You have a job to do, so make sure you can do it! For our example of low-level building, let's focus on The Fighter.

DISCLAIMER: The views presented here are not based on in-game experience, but a logical examination of possible playstyles and environments. If you have found that an option presented here isn't as good as I think it is, or that something I discount is much better, that's great! Let me know, and I'll certainly re-evaluate my builds. This is an exercise in one possible way to approach Character building, and is far from the only way!

5Oct/100

Character Optimization Part 1: Unreasonable Expectations

Cover of

Cover via Amazon

I'll just start out with a caveat; I am capable of making false assumptions about the 4.0 playstyle.

The D&D rules set is modular. Think of it as a bunch of Legos ™; you have Legos of all different shapes and sizes, but each piece has definite 'rules' for how it connects to other pieces. Most Legos follow the same basic rules, but there are always exceptions!

So optimization is all about using your Legos to build something. That's great, but what looks good on paper can fail in practice. For example, let's look at the Fighting-Man of Chainmail.

30Sep/101

D&D 4E: News from the Front! Part 2 – 4E Mechanics

Cover of "Tome of Battle: The Book of Nin...

Cover via Amazon

Now I'm known as a Mechanics guy.  What makes a game tick has always fascinated me; I've studied game design and philosophy for some time now.  In the beginning, I was a role play over rules guy; my first few games were more 'rule of cool' than anything else.  And they quickly spiralled out of control.

I usually give R.J. credit for making me into the gamer I am today; like me, he loves insane, off-the-wall builds.  Unlike me, he seems to really enjoy making a DM's head explode (ok, I do too, but I try to harness my darker nature for good!).  This usually involves some crazy half-baked plan that has as much to do with rolling a 20 on your 'Fast Talk DM' check as anything else.

Don't get me wrong though, this is your go-to guy if you ever want to kill your party off; he makes the guys at Flying Buffalo (of Grimtooth's Traps infamy) look like choirboys!  In his opinion, S1 and S2 are "tame", and he could dream up better death traps in his sleep.  I believe it!

29Sep/100

D&D 4E: News from the Front! Part 1 – New Games

Dungeons & Dragons Logo

Image via Wikipedia

Hello, my name is James, and I'm a Gamer.  Without any games to play, I finally bit the bullet and jumped into the new edition of D&D.  I'm still a bit annoyed at WotC's presumption at presenting us with a whole new game we didn't ask for, but hey, time heals all wounds, and it's been 2 years.

So, first I'm going to talk about games.  I'm in two…or three at the moment.  I'm not really sure!

17Aug/100

Castle Ravenloft Goodies

ravenloft

WotC will be releasing the Castle Ravenloft board game later this month, but today we got a couple of goodies in the form of extra bonus adventures and a designer's commentary.
Wow talk about support! The game isn't even out and they are already releasing extra content! Nice!
The extra adventures for the board game are for groups and consist of an escape from a zombie horde and a quest for the Sunsword.
Download the bonus Castle Ravenloft adventures here.

If you are the type of person who likes a glimpse behind the scenes at how things are made, then you will enjoying reading the designer's commentary along with a preview look at the Castle Ravenloft rules book. Read the commentary here.

I am very excited about playing this board game and have already pre-ordered it over at Amazon.com and will post a full review once it is released.

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14Jul/102

Looking Forward to New Core D&D Novels

dnd_products_dndnovel_247410000_pic3_en

I just finished pre-ordering the new novels from Wizards of the Coast set in the core 4E D&D world presented in the Player's Handbook and Dungeon Masters Guide over at Amazon. I just happened to stumble upon them while browsing around the D&D website. I have only read a handful of D&D novels, but I am looking forward to jumping into a new series and seeing how they visualize this setting.

The first book, The Mark of Nerath, written by Bill Slavicsek, one of the creators of the fourth edition of D&D, and it takes place in the Nentir Vale. It follows a group of adventurers as they try to stop an evil emperor from the time of the Nerath Empire escape his prison in the Shadowfell. It sounds like it will play out just like a home campaign featuring all the cool 4E D&D races we all love.  I can't remember where I read it, but I think it even has a revenant brought back by the Raven Queen, which should be pretty cool because it is just like one of my characters. You can read a sample chapter here.

The second book, The Seal of Karga Kul, written by Alex Irvine, seems to follow a different storyline, so I don't know if they will be connected or not.

I am excited about reading these books and will post a review once they come out. First one is due next month.

13Jul/102

My favorite power – Teleportation

Teleportation has long been my favorite superpower and always my favorite thing to do in D&D.  As a player, I loved my Assassin's at-will teleportation, stepping into one person's shadow only to appear within my enemies'.  My teleporting Swordmage, instantly appearing to smite my marked foe, if he dares to ignore me.  And as a DM, nothing messes with your player's well laid plans as a teleporting and phasing Gish Assassin.

Wizards of the Coast has started up a new article series talking about various rules of the game and their first discussion is about Teleportation. It discusses the original rules and the recent rules updates.

If you want to get up to date about the various rules and updates to the teleporting power in D&D check out their new article.

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