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17Aug/100

Castle Ravenloft Goodies

Posted by Fozz

ravenloft

WotC will be releasing the Castle Ravenloft board game later this month, but today we got a couple of goodies in the form of extra bonus adventures and a designer's commentary.
Wow talk about support! The game isn't even out and they are already releasing extra content! Nice!
The extra adventures for the board game are for groups and consist of an escape from a zombie horde and a quest for the Sunsword.
Download the bonus Castle Ravenloft adventures here.

If you are the type of person who likes a glimpse behind the scenes at how things are made, then you will enjoying reading the designer's commentary along with a preview look at the Castle Ravenloft rules book. Read the commentary here.

I am very excited about playing this board game and have already pre-ordered it over at Amazon.com and will post a full review once it is released.

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6Mar/102

Tim’s Campaign – Session 4 Podcast

Posted by Fozz

The druid Blindheart has been tainted by a black crystal and after the group destroys it he is released from its power.

 

3Mar/104

New D&D 4E Monster Format

Posted by Fozz

I just read a post over on the D&D website that showed a few examples of the new formatting for the monster stat blocks for D&D 4th Edition. I definitely like the new design as it sorts all the information in a slight easier to use fashion. All of a monster's traits, standard actions, minor actions, and triggered actions are grouped together, which makes it more organized and easier to find it's abilities. Powers also have been changed to have a formatting more similar to a PC's power cards, so each power has an "attack" and "hit" section, etc.

Overall the changes to the monster info block make complete sense and will help DMing run a little more smoothly. Check out a comparison of a Kobold Dragonshield below, side by side.

8Nov/090

Torchlight – Action RPG Game – Mini Review

Posted by Fozz

Torchlight video gameI just heard about this game yesterday, although it came out a couple weeks ago, so I decided to give it a try. We were just talking about Diablo the other night, and it seems that several of the creators worked on the first 2 Diablos, as well other ARPGs. Torchlight has everything I enjoyed about Diablo and it is a great little game. I say little, because it only cost $20 as a downloadable game. You can download a demo here.

Torchlight plays just like any other ARPG and has all the things you love, dungeon exploring, multiple baddies, big bosses, and my favorite loot, tons and tons of customizable loot. When you start you only have 3 classes to choose from basically a fighter, ranger and mage, but each of these can be customized as you level up into 3 different talent trees. You also start with a pet that fights with you as well as returns to town to automatically sell your junk items. Depicted very nicely in thr Penny Arcade cartoon below.

The games graphics are stylized in an exaggerated cartoon manner, very similar to Team Fortress 2 or WoW. They are such that the game can be played smoothly even on lower end PCs but really shine in high resolution. The sound effects and musical score are spot on to give you an atmospheric and energizing soundtrack to your battles and exploration. The interface is clean and simple and it makes it very easy to do the most common tasks and then get out of your way as you play the game.

The game features randomized dungeons for lots of variety and replayability. Once you max your player out you can retired him and then hand down certain benefits to a new character. If you get tired the dungeons you can take a break to fish, which when fed to your pet have an interesting effect.

The game only features a single player campaign, but I am fine with that because I never got to play Diablo multiplayer and it was still tons of fun.

Overall I highly recommend the game even though it is a single player experience only, but the team is currently working on a mutiplayer version of the game. It is only $20 and will easily eat up at least a week or two of your life. So give the game a download and tell me what you think below in the comments.

Penny Arcade cartoon on Torchlight video game

29Jul/094

D&D Miniatures – Legendary Evils Gallery

Posted by Fozz

9Apr/091

Indie Gaming Spotlight: Grow

Posted by burninator

Sometimes great things can be simple, very simple. The proof of this is Grow, an indie game series by Eyezmaze. All the Grow games are all based on one simple premise, you start with a blank world, every turn you can add something to that world, and every turn everything previously existing in the world "level ups" and becomes bigger, or better in some way. The trick to solving the puzzle of Grow is to have everything in your world at its highest possible level; which then becomes a simple matter of adding things in the right order. What complicates the whole matter and wherein lies the genius of the game is the fact that the objects interact with each other when they are added. So while one object might just upgrade over time, another object might require something else to be added to "level it up." Conversely, an object might destroy another if it is added too early or at the wrong time. This cause and effect style of gaming ends up being real fun and considering Eyezmaze has animations for all of the different combinations(even for the completely wrong combinations) you'll be tempted to replay the game again and again tell you solve the puzzle. Even then you might play on still just to see the hilarious results of the mismatches. Like the gameplay, the animation is incredibly simple but very effective. The little people that inhabit and live in your little world are truly a joy to watch and see them react to your new additions and the ever evolving landscape.

There are 6 full length Grows to date: Grow 1-3, Grow Cube, Grow RPG, and Grow Island. One of note is Grow RPG, where you slowly build a little RPG world for your hero to adventure in, and only when everything is fully leveled up can the hero finally make it to the end and defeat the final boss. Truly an experience that is not to be missed.
All games can be played, for free, on www.eyezmaze.com

3Apr/091

Indie Gaming Spotlight: The Chzo Mythos

Posted by burninator

Before Ben "Yahtzee" Croshaw became an internet celebrity with his gaming review show, Zero Punctuation, he was an indie game designer. While he made several series during his bout as a game maker, his most famous and by far best was his quadrilogy known as The Chzo Mythos. These 2D point n' click adventures showcase Ben's incredible knack for story telling, atmosphere, and horror. Do not be fooled by his low-bit drawings, by the third game he masters the use of sound and timing to create a truly scary game with very limited resources.

5 Days A Stranger

5 Days A Stranger
The first game puts you as a thief who attempts to keep a sense of morals, Trilby. When a routine robbery of an abandoned mansion turns into a nightmare, he finds himself trapped in the mansion with four other unlucky people. To make matters worse, a killer is lurking the mansion killing off the group one by one. While the plot may seem like a stereotypical slasher flick, the game is anything but. Ben pays homage to the slasher genre at every turn, particularly to a certain Jason Voorhees, but his story telling never goes to that level;  his characters are interesting and rounded and the secrets surrounding the mansion are defiantly worth discovering. The puzzles aren't very hard, so people looking for a challenge will go away disappointed but the richness of the story will keep most people's interest tell the end.

7 Days A Stranger

7 Days A Skeptic
The second game takes a leap forward in the mytho's time line, a big leap. For 400 years, the powerful evil of the killer's soul has been kept contained, but when a star ship stumbles upon a casket in the middle of space, the whole nightmare starts again. You play as the ship's psychologist, Johnathan Somerset, and his desperate struggle for survival. After taking a shot at slasher films, Ben moves on to make a game reminiscent of many sci-fi horror movies. The result is just as glorious. The narrow hallways of the ship make for a tense environment and you will quickly find out some members of the crew weren't exactly mentally stable before the casket arrived.

Trilby's Notes

Trilby's Notes
The third game deviates from the rest of the series not only in title, but also in game play. While the other three have been standard point n' clicks, this game features a type entry system that harkens back to the old King's Quest games. Also while the first two games a relatively light on scares, I can genuinely say Trilby's Note is one of the scariest games I have ever played. If you play this game with the lights on, your just doing yourself an injustice. This is also the point where the story takes a dramatic turn from being about a single stereotypical horror villain, into an epic tale that seems to be pulled straight from a Lovecraft novel. The music has been amped up too, instead of pulling tracks from RPG Maker like he did in previous games, the amazing Mark Lovegrove has composed a wonderfully haunting score that will give you the chills, so make sure you play with the volume up. Read more below.

10Dec/080

Adventurer’s Vault 2 Preview

Posted by Fozz

Today Wizards of the Coast released a playtest for the next Adventurer's Vault due out late next year and we get a look at two new types of items, Magical Tattoos and Orbs of Sequestered Conflict.

Magical tattoos grant a variety of different bonuses but generally react when you use action points, healing surges or become bloodied. For example, the Backlash Tattoo allows you to make a basic attack the first time you are bloodied as an immediate reaction. The Escape Tattoo allows you to teleport three squares after being damaged by a critical hit. I find these types of items very interesting and can have lots of fun with them as a DM. Imagine instead of opening a chest and finding treasure, a bright light flashes and the PC who opened it is branded with this tattoo. You could even develop some nasty ones that cause negative effects (insert evil DM laugh here) until the tattoo is removed through a disenchant ritual.

The next type of item is called a Orb of Sequestered Conflict and allows the PCs to teleport all nearby creatures into the orb, either to battle or converse in seclusion. This could possibly ruin an encounter that you painstakingly created the environment for, so as a DM you need to be careful about handing these out or place restrictions on their usage. Maybe by having the orb glow softly in a situation it can be used, this would allow you to "turn it off" in special situations. Currently these orbs are detailed in the preview with specific terrain features and they are accompanied by crude drawings of what the terrain should look like. I sure hope these are just temporary and are replaced by real map drawings.

That's about it for this preview/playtest, two new interesting types of items and dozen or so examples. Give them a try and report back to WotC to offer feedback and suggestions. Overall what do you think of these items?

2Dec/083

What’s On Your Holiday Wish List

Posted by Fozz

There are so many RPG books, novels, comics, video games, DVDs, etc. competing for your holiday dollars. Usually I just end up buying everything when it comes out and my wife always complains she has nothing to buy me. So this year I'm holdin' back (sort of) and just putting everything on my wish list.

What items are on your wish list? Leave a comment below.

1Dec/082

New Druid Class Previewed

Posted by Fozz

The new druid class was previewed this morning in the D&D Insider over at WotC. We only get to see levels 1-3 until it is released in the upcoming Player's Handbook 2 this March.

Druids rely on the Primal power source and are able to control the battlefield from a distance in human form and up close in their beast form.  Although the druid is classified as a Controller role, depending upon your build, you can add in powers that make you a good leader or striker.  These two primal aspects are called Primal Gaurdian and Primal Predator, which gives a bonus to AC and boosts your speed, respectively.

Your class feature at-will power lets you change into beast or human form as a minor action and shift 1 square. You can only do this once per round though (Powergamers, I know what you were thinking ;-) ) It is interesting that all of your equipment becomes part of your beast form when you change and you still gain their benefits, but anything you were holding drops, except your implements. Also anything in a container that is part of your beast form is inaccessible.

In addition, Druids start out with 3 at-will powers, but you must always have 1-2 powers that have the beast form keyword. The beast form powers allow you to slow your enemies, grant combat advantage, and slide them around. Your human form powers usually restrict movement or cause damage via fire and lightning.

All in all, it seems like the druid will be a very popular PC due to it's nice powers that allow you to do so much, it has great roleplaying potential, and who would want to turn into an animal at will!

What do you think? Are you as excited about the PHB2 as I am?

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