Creating Worlds: My First Campaign
Yes, I know, I promised to talk about rules stuff next. Sue me. I'll get around to it, since I've noticed actions that change initiative, not to mention exactly how immediate actions work, tend to confuse even 4e veterans.
Well, to be fair, I've never seen a system where readied actions didn't confuse everyone! I'll expand on that more later. You may have noticed I haven't been as prolific in my writing of late, and the reason is- I didn't have much new to say!
I keep touching on the same points in my editorials, and often, I come off as way too critical- something else I've talked about before. It may seem paradoxical that someone who claims to enjoy gaming nitpicks about it so damn much!
Big Stick Rogues!

So here's something from the latest issue of Dragon: Staff Rogues?! Don't get me wrong, I have nothing against the idea, adding weapons to the Rogue's list is always nice, but..Staff Rogues? I remember a few years back when World of Warcraft added support for Mace Rogues and everyone was like “WTF Mace Rogues?!”*. The iconic Rogue has always been a Light Blade guy. Oh sure, I guess the idea of a thug with a club exists, but the Rogue/Thief in RPG's has always been a sly, agile, Artful Dodger sort of guy, who lives by his wits and uses daggers, short swords, and the like.
Castle Ravenloft Goodies

WotC will be releasing the Castle Ravenloft board game later this month, but today we got a couple of goodies in the form of extra bonus adventures and a designer's commentary.
Wow talk about support! The game isn't even out and they are already releasing extra content! Nice!
The extra adventures for the board game are for groups and consist of an escape from a zombie horde and a quest for the Sunsword.
Download the bonus Castle Ravenloft adventures here.
If you are the type of person who likes a glimpse behind the scenes at how things are made, then you will enjoying reading the designer's commentary along with a preview look at the Castle Ravenloft rules book. Read the commentary here.
I am very excited about playing this board game and have already pre-ordered it over at Amazon.com and will post a full review once it is released.
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Tim’s Campaign – Session 4 Podcast
The druid Blindheart has been tainted by a black crystal and after the group destroys it he is released from its power.
New D&D 4E Monster Format
I just read a post over on the D&D website that showed a few examples of the new formatting for the monster stat blocks for D&D 4th Edition. I definitely like the new design as it sorts all the information in a slight easier to use fashion. All of a monster's traits, standard actions, minor actions, and triggered actions are grouped together, which makes it more organized and easier to find it's abilities. Powers also have been changed to have a formatting more similar to a PC's power cards, so each power has an "attack" and "hit" section, etc.
Overall the changes to the monster info block make complete sense and will help DMing run a little more smoothly. Check out a comparison of a Kobold Dragonshield below, side by side.
Torchlight – Action RPG Game – Mini Review
I just heard about this game yesterday, although it came out a couple weeks ago, so I decided to give it a try. We were just talking about Diablo the other night, and it seems that several of the creators worked on the first 2 Diablos, as well other ARPGs. Torchlight has everything I enjoyed about Diablo and it is a great little game. I say little, because it only cost $20 as a downloadable game. You can download a demo here.
Torchlight plays just like any other ARPG and has all the things you love, dungeon exploring, multiple baddies, big bosses, and my favorite loot, tons and tons of customizable loot. When you start you only have 3 classes to choose from basically a fighter, ranger and mage, but each of these can be customized as you level up into 3 different talent trees. You also start with a pet that fights with you as well as returns to town to automatically sell your junk items. Depicted very nicely in thr Penny Arcade cartoon below.
The games graphics are stylized in an exaggerated cartoon manner, very similar to Team Fortress 2 or WoW. They are such that the game can be played smoothly even on lower end PCs but really shine in high resolution. The sound effects and musical score are spot on to give you an atmospheric and energizing soundtrack to your battles and exploration. The interface is clean and simple and it makes it very easy to do the most common tasks and then get out of your way as you play the game.
The game features randomized dungeons for lots of variety and replayability. Once you max your player out you can retired him and then hand down certain benefits to a new character. If you get tired the dungeons you can take a break to fish, which when fed to your pet have an interesting effect.
The game only features a single player campaign, but I am fine with that because I never got to play Diablo multiplayer and it was still tons of fun.
Overall I highly recommend the game even though it is a single player experience only, but the team is currently working on a mutiplayer version of the game. It is only $20 and will easily eat up at least a week or two of your life. So give the game a download and tell me what you think below in the comments.
Indie Gaming Spotlight: Grow
Sometimes great things can be simple, very simple. The proof of this is Grow, an indie game series by Eyezmaze. All the Grow games are all based on one simple premise, you start with a blank world, every turn you can add something to that world, and every turn everything previously existing in the world "level ups" and becomes bigger, or better in some way. The trick to solving the puzzle of Grow is to have everything in your world at its highest possible level; which then becomes a simple matter of adding things in the right order. What complicates the whole matter and wherein lies the genius of the game is the fact that the objects interact with each other when they are added. So while one object might just upgrade over time, another object might require something else to be added to "level it up." Conversely, an object might destroy another if it is added too early or at the wrong time. This cause and effect style of gaming ends up being real fun and considering Eyezmaze has animations for all of the different combinations(even for the completely wrong combinations) you'll be tempted to replay the game again and again tell you solve the puzzle. Even then you might play on still just to see the hilarious results of the mismatches. Like the gameplay, the animation is incredibly simple but very effective. The little people that inhabit and live in your little world are truly a joy to watch and see them react to your new additions and the ever evolving landscape.

There are 6 full length Grows to date: Grow 1-3, Grow Cube, Grow RPG, and Grow Island. One of note is Grow RPG, where you slowly build a little RPG world for your hero to adventure in, and only when everything is fully leveled up can the hero finally make it to the end and defeat the final boss. Truly an experience that is not to be missed.
All games can be played, for free, on www.eyezmaze.com
Indie Gaming Spotlight: The Chzo Mythos
Before Ben "Yahtzee" Croshaw became an internet celebrity with his gaming review show, Zero Punctuation, he was an indie game designer. While he made several series during his bout as a game maker, his most famous and by far best was his quadrilogy known as The Chzo Mythos. These 2D point n' click adventures showcase Ben's incredible knack for story telling, atmosphere, and horror. Do not be fooled by his low-bit drawings, by the third game he masters the use of sound and timing to create a truly scary game with very limited resources.

5 Days A Stranger
The first game puts you as a thief who attempts to keep a sense of morals, Trilby. When a routine robbery of an abandoned mansion turns into a nightmare, he finds himself trapped in the mansion with four other unlucky people. To make matters worse, a killer is lurking the mansion killing off the group one by one. While the plot may seem like a stereotypical slasher flick, the game is anything but. Ben pays homage to the slasher genre at every turn, particularly to a certain Jason Voorhees, but his story telling never goes to that level; his characters are interesting and rounded and the secrets surrounding the mansion are defiantly worth discovering. The puzzles aren't very hard, so people looking for a challenge will go away disappointed but the richness of the story will keep most people's interest tell the end.

7 Days A Skeptic
The second game takes a leap forward in the mytho's time line, a big leap. For 400 years, the powerful evil of the killer's soul has been kept contained, but when a star ship stumbles upon a casket in the middle of space, the whole nightmare starts again. You play as the ship's psychologist, Johnathan Somerset, and his desperate struggle for survival. After taking a shot at slasher films, Ben moves on to make a game reminiscent of many sci-fi horror movies. The result is just as glorious. The narrow hallways of the ship make for a tense environment and you will quickly find out some members of the crew weren't exactly mentally stable before the casket arrived.

Trilby's Notes
The third game deviates from the rest of the series not only in title, but also in game play. While the other three have been standard point n' clicks, this game features a type entry system that harkens back to the old King's Quest games. Also while the first two games a relatively light on scares, I can genuinely say Trilby's Note is one of the scariest games I have ever played. If you play this game with the lights on, your just doing yourself an injustice. This is also the point where the story takes a dramatic turn from being about a single stereotypical horror villain, into an epic tale that seems to be pulled straight from a Lovecraft novel. The music has been amped up too, instead of pulling tracks from RPG Maker like he did in previous games, the amazing Mark Lovegrove has composed a wonderfully haunting score that will give you the chills, so make sure you play with the volume up. Read more below.















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