WeeBeeGamers.com
24Jan/110

Creating Worlds: My First Campaign

Yes, I know, I promised to talk about rules stuff next. Sue me. I'll get around to it, since I've noticed actions that change initiative, not to mention exactly how immediate actions work, tend to confuse even 4e veterans.

Well, to be fair, I've never seen a system where readied actions didn't confuse everyone! I'll expand on that more later. You may have noticed I haven't been as prolific in my writing of late, and the reason is- I didn't have much new to say!

I keep touching on the same points in my editorials, and often, I come off as way too critical- something else I've talked about before. It may seem paradoxical that someone who claims to enjoy gaming nitpicks about it so damn much!

30Sep/101

D&D 4E: News from the Front! Part 2 – 4E Mechanics

Cover of "Tome of Battle: The Book of Nin...

Cover via Amazon

Now I'm known as a Mechanics guy.  What makes a game tick has always fascinated me; I've studied game design and philosophy for some time now.  In the beginning, I was a role play over rules guy; my first few games were more 'rule of cool' than anything else.  And they quickly spiralled out of control.

I usually give R.J. credit for making me into the gamer I am today; like me, he loves insane, off-the-wall builds.  Unlike me, he seems to really enjoy making a DM's head explode (ok, I do too, but I try to harness my darker nature for good!).  This usually involves some crazy half-baked plan that has as much to do with rolling a 20 on your 'Fast Talk DM' check as anything else.

Don't get me wrong though, this is your go-to guy if you ever want to kill your party off; he makes the guys at Flying Buffalo (of Grimtooth's Traps infamy) look like choirboys!  In his opinion, S1 and S2 are "tame", and he could dream up better death traps in his sleep.  I believe it!

3Mar/104

New D&D 4E Monster Format

I just read a post over on the D&D website that showed a few examples of the new formatting for the monster stat blocks for D&D 4th Edition. I definitely like the new design as it sorts all the information in a slight easier to use fashion. All of a monster's traits, standard actions, minor actions, and triggered actions are grouped together, which makes it more organized and easier to find it's abilities. Powers also have been changed to have a formatting more similar to a PC's power cards, so each power has an "attack" and "hit" section, etc.

Overall the changes to the monster info block make complete sense and will help DMing run a little more smoothly. Check out a comparison of a Kobold Dragonshield below, side by side.