WeeBeeGamers.com
8Apr/110

Heroes of Shadow Review Part 1 – The Blackguard

I like Paladins. No, let me rephrase that. I love Paladins. They've always been one of my favorite classes, imbued with Divine power to protect the innocent, and punch Evil in the mouth.

I could regale bore you with tales of my first Paladin, Valric Manfred the Shadowbrand for hours on end, and he was just one of many.

When I started playing the new Edition, however, well, I could see something was wrong with my favorite class. Don't get me wrong, I have no problem with Paladins who choose to Defend, it's certainly in theme. But where were the Paladins that ran around smiting Evil?

The only Divine Striker was the Avenger, who, while pretty cool, isn't a Paladin. More like a Vatican Assassin or something. And yes, I'm aware of the Ardent, which is certainly a step in the right direction, but there was something a bit off about that build as well.

Here we have a Paladin who chooses to be a bad Defender in order to kick ass. Why not just cut out the middleman?

Enter the Blackguard, the Anti-Paladin Cavalier. Where the Cavalier has Virtues, he has Vices. He sure ain't Lawful, and he's probably not Good. But more importantly, he's a Striker. No Auras here, the Blackguard is here to take names and kick butt!

Which begs the question. Is he any good at it?

The Good

The Blackguard is a Strength-based melee class. That means he already has a strong melee basic attack, so he can charge and make opportunity attacks if need be. He can also use heavy thrown weapons, if you want to be like The Mighty Thor.

While he does use Charisma to power his special abilities, it doesn't need to be super-high. A 16 should do nicely, which means just about any race that has a bonus to Strength or Charisma can be a fine Blackguard.

Granted, there are two races that grant a bonus to both, the Dragonborn and the Vyrkola, but there are reasons those may not be the best choices. I'll get to them in a bit.

So unless you really want to poach some Charisma-based powers from the core Paladin (bah, puny Implement Powers), there are many fine choices for your Blackguard's race.

Secondly, the Blackguard is a Paladin, and he's built on the same chassis. Which means that I can officially award the Blackguard the title of World's Toughest Striker. 15+Constitution hit points, 10 starting healing surges, +1 to Fortitude, Reflex, and Will, as well as proficiency with Plate and Heavy Shields make the Blackguard a menace on the battlefield. If you want endurance, the Blackguard is your guy. Where other Strikers may quickly fall flat after a few Encounters, this guy keeps on going, and that's a good thing, because...

The Bad

The Blackguard is a mediocre Striker. He does have a damage-boosting mechanic, adding Charisma to his damage rolls...provided he has Combat Advantage. Unlike the Thief, the base Blackguard doesn't really have any way to guarantee Combat Advantage either, which will be an issue.

The Blackguard is capable of some ridiculous damage, but you're not going to see it every round, let alone every combat! Both Vices have a different method of delivering the big hits, and I'll discuss them in turn.

First, Domination.

Domination has a familiar-sounding method of increasing their damage output. If the Blackguard has temporary hit points, they can, as a free action, take damage equal to their Charisma-modifier. They then add a bonus to their damage roll equal to the damage they took.

Domination comes with an At-Will attack that grants them temporary hit points, just to give them a good chance to actually start their turn with at least one temp h.p.. I should also note that the class as a whole has several other ways to get temporary hit points, but that's the easiest method.

All Blackguards have an At-Will attack that inflicts 2 bonus damage per enemy adjacent to them (maximum of +8), and an Encounter power that works a little like the Cavalier's Holy Smite- when they target an enemy with an At-Will attack, they can use their Dread Smite to automatically inflict cold/necrotic damage, and if the attack hits, toss on ongoing 5 cold/necrotic.

So, if the following conditions are met:

  • Blackguard has temporary hit points on their turn.
  • Blackguard has combat advantage against an enemy.
  • Blackguard is adjacent to four or more enemies.
  • Blackguard attacks with Vengeance Strike, uses Dread Smite, and hits.

(Assuming Str 18, Cha 16): 1 [W] +15 damage, plus 5 cold/necrotic, plus 5 ongoing cold/necrotic.

That's a really nice hit, and it doesn't even consider other bonuses, just raw Strength and Charisma! At the same time, however, there are going to be many turns where you can't combo like that, and likely turns where you're doing 1 [W] + Strength damage!

This makes the Blackguard a very swingy Striker, even more so than the Rogue.

As for Fury Blackguards, they have a little easier time inflicting their damage. They get a +2 bonus to damage when they have Combat Advantage (on top of the existing bonus), which rises to +4 if the enemy is bloodied. They also have an At-Will attack that gives them Combat Advantage on their next attack. This makes them a little less swingy, and possibly somewhat more accurate as well.

It's still far from guaranteed, and in most battles, their damage output will seem less spectacular than other Strikers.

The Ugly

As the Blackguard rises in level, he gains access to other methods to increase his damage, but many of them are Encounter-based or equally situational. This means that a Blackguard player needs to be patient, and wait for the right moment to get synergy with his various damage boosting techniques.

He isn't very good at front-loading damage, and his nova takes some setup. With the right party, his job gets a lot easier, but most Strikers prefer to be able to function alone, without depending on others.

This isn't to say that the Blackguard is bad- he's not. But if your (or your fellow player's) idea of a good Striker is someone who can front-load massive damage and kill enemies within the first few turns of combat, then you should stick to Rangers or Rogues.

The Blackguard is good in games like Encounters, where you have to conserve resources over the course of a month, and you can afford to be patient, waiting for that moment when the stars align just so, and you deal so much damage your DM will faint dead away!

In something like LFR, however, where there are generally less combats (due to time constraints), the Ardent will be vastly superior to the Blackguard, as they can afford to spam their abilities.

In summation, the Blackguard is a rewarding class, but the rewards are somewhat different than other Striker classes. If you like the idea of being a darkly divine hero who smites his enemies in close combat, and can take any amount of punishment the game can dish out, then you should definitely check out the Blackguard!

Races

Dragonborn seem to be a natural fit for Paladins of all stripes, and the Blackguard is no exception. However, the main problem with them is that their Dragonbreath power's damage is based on Constitution, and that may be an attribute you'll have a problem raising high enough to be relevant. If you're not playing pure Essentials, there exist Feats to mitigate this, but be careful not to spend too many Feats on a single Encounter ability!

Vyrkolas, with their noble bearing and dark ancestry, make excellent Blackguards. However, when bloodied, they do take a minor penalty to their healing surge value. It's not much, and at higher levels, it is quite probably academic, but it is a small hit to their overall toughness, which is a big selling point of the class.

There are few bad choices, but Dwarves are a pretty solid choice. The +2 to Con won't go to waste, and the minor action Second Wind will only increase your overall toughness. Further, if your game allows for non-Essential Feats, Dwarves have a lot of nice ones to choose from, including the excellent -to-slightly overpowered Dwarven Weapon Training.

That's all for now, I hope you've found this review to be informative. See you next time for more D&D Heroes of Shadow reviews!

Enhanced by Zemanta

10May/090

Player’s Handbook Heroes Set 1 Review and Gallery

The new format for D&D miniatures has been released and the first set we have are Hero miniatures for use with PCs in your game.  There are six packs with three heroes each, two male and one female. Each character comes with a card that is a new power for that class. Each pack retails for $10.99 and includes 2 martial hero packs, 2 arcane, 1 divine and 1 primal pack.

I have to admit I was a little disappointed in the new set of hero miniatures from Wizards of the Coast for several different reasons. First of all, I would guess that most players are only playing in one game and therefore only need one of the miniatures. That makes it a $10 miniature and you have two extra minis that you may never use. The next big selling point is the power cards.  I really like the idea and for some people they are useful, but for anyone who subscribes to D&D Insider and has the Character Builder, all of these powers are in the program. So for me that isn't a selling point anymore.

Second, and I know I might take flak for this from some people, but 1/3 of the figures are female and I don't think this matches up close to D&D's demographic. I only have my personal experiences to draw from on this but I also saw a large number of D&D games last year at Gen Con and I would say that out of the 6 games and 36 PCs, only 3 were females players or males playing females. That's only 8% out of a small section, but even looking around at other tables, there weren't many female players, maybe 10-15% would be a generous estimate. So when a third of the minis are female, although nice to look at, aren't a selling point. I understand that WotC needs to be "PC" but maybe 1 female out of two packs would be a better idea. And I'm not just upset because the only dragonborn is female ;-)

What I do like are the sculpts and paint jobs. They have really brought up the quality. So overall, I would only recommend buying them if you really want a certain character, or want the power cards, or are a completist ;-) Or you could be like me and just buy the individual minis you want online.

9May/093

D&D Dangerous Delves Gallery

Dangerous Delves BoxWizards of the Coast have release all of the preview images of the entire Dangerous Delve monster miniatures and I have to say I am quite impressed so far. The sculpts and paint jobs seemed to be top notch although I'll have to see how the actual product stands up to the images. A favorite is the Bloodrager Troll, who has had weapons and metal grafted into his body ala Wolverine. It will be nice to have at least one of the miniatures visible in each pack and it seems the visible one is always pretty nice looking.  These monsters are instantly playable in your game with the included stat card, no need to look up the stats in the monster manual.

So that concludes the D&D miniature previews until the new PHB Heroes set comes out in July and the new monsters set, Legendary Evils (huge creatures!), is released in August.

5Sep/080

Fall 08 Must See TV

Which shows are you most looking forward to this upcoming fall season of TV?

  • Heroes - Who doesn't love superheroes and villian that are just regular people too.
  • Eli Stone - If you haven't watched this show, I feel you owe it to yourself to give it a try (Rent the first season, available now).  A lawyer with a brain aneurysm, see visions (usually involving George Michael songs) that help him with cases that help people instead of making money for big business corporations.  Its funny and endearing and I love the characters.
  • Fringe - The new J.J. Abrams show, so I'll a least give it a try.
  • Smallville - Been watching this since the beginning... when is Clark going to learn to fly?
  • Ghost Whisperer - It's gone a little downhill, but I'll give it another chance to redeem itself.
  • Dollhouse - Joss Whedon new Fox show won't start till mid season, but seems like a cool concept.
  • 24 - Also a mid-season show that was pushed back a year due to the writer's strike.  I just can't get enough of Jack kicking butt and taking names.
  • Lost - My absolute favorite!  I'm not sure when it's coming back on, but I can make a list of TV shows without adding it. It you love this show there is a ARG going on right now at Dharmawantsyou.com

Join the forum discussion on this post