Heroes of Fate: Game Session Recap

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Scales of War being postponed this week, I was introduced to Tim's D&D Campaign (I have no idea what the official name of the campaign is!) early. Many thanks to Tim and Jeff for making this possible!
I do want to apologize in advance if I come off as a “rules lawyer”; I'm really trying to become a better player, and hopefully, a better DM, preparing for the day get behind the screen...not that I use a screen much.
There are times when it's ok to say “screw the rules, we're having fun!”, and that's never been a problem with me. I just like to know what the rules are, which puts me on firmer ground when deciding when to discard them.
And of course, I'm still prone to making mistakes. DnD as it stands now is a remarkably solid rules system, but there are still weak points and grey areas. We ran into a few of those tonight, but nothing worse than a mere stumbling block.
Gamma World Actual Play Podcast
Gamma World: Character Creation
If the podcast link isn't work, you can listen to the file here
Gamma World: Part 2
If the podcast link isn't work, you can listen to the file here
Gamma World: Part 3
If the podcast link isn't work, you can listen to the file here
Serge’s Database Dump: A Rejects’ Recap

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I've mentioned the Rejects before; it's a real gem of a game, with a premise I really wish I'd monopolized on more. From a creative aspect, at least: the whole point is about being somewhat unoptimal.
In this game, I play Serge, a Warforged Sorcerer. His backstory (not that it matters much) is that he used to be a servant golem created by a Gnomish Invoker, who “died” defending the gnome's daughter while she was on a dangerous quest.
They rebuilt him (better, faster..etc.) using the prize the gnome recovered, and some Divine guidance. The essence of a magical storm, trapped in a gem. The newly-rebuilt golem was now a Warforged, possessed of a soul and the power of Sorcery...and indebted to Gond, the God of Invention.
Who sent our hapless hero to help out three others, on a quest of their own...
In this session, we wrapped up our excursion to the home of Jeff's character, Kip (real name withheld, for his own dignity), our Gnome Barbarian. Yes, I know. It's that kind of game.
Bonesnap’s Reflections: A Scales of War Adventure

When last we left our party, the Mighty Bonesnap had just been freed from an icy prison. At first the others were leery about the monstrous Bugbear, but after attempting to assist the group (after, of course, freeing himself), sharing with them a small cache of treasure, and generally claiming to be more useful to our heroes alive than dead, the party had a new Rogue.
Or did they?
As I've previously mentioned, Bonesnap was designed to be more tank support/controller than striker. With a group that has two Defenders (well, one pure Defender and a Hybrid), marking and locking down a single enemy with to-hit penalties didn't seem as useful.
Tim’s Campaign – Session 4 Podcast
The druid Blindheart has been tainted by a black crystal and after the group destroys it he is released from its power.
Tim’s Campaign – Session 3 Podcast
The party of adventurers journeys to the druid's tree only to find it being corrupted and infested with owlbears.
Tim’s Campaign – Session 2 Podcast
The party of adventurers presses deeper into Barokar Lighthammer's Tomb, only to discover that he is being corrupted and raised as Scourgehammer by the vampire Blight.
Tim’s Campaign – Session 1 Podcast
Here is our first gaming session in Tim's new campaign set at the 13th level with D&D 4th Edition.
Players:
Josh - Vengeance - Revenant Assassin
Jeff - Mad Max - Human Ranger
Chuck - Dorian - Dwarf Shaman
Zach - Goliath Barbarian
For more information on the campaign please visit the forum here.
Playing the BAD GUY!
I came across this article on playing a "evil" PC and how it affects the campaign as well as inter-player relationships and thought it was an interesting read, especially in light of our recent decent into villain territory in the DC Heroes campaign.
What do you think? Comment below.
The Power of the Dark Side - Roleplayingtips.com
D&D Session 4
UPDATE: Cancelled
Title: D&D Session 4
Location: Marcus
Description: Our journey continues to uncover the mystery surrounding the town of Hallowdark.
Start Time: 18:00
Date: 2008-08-11











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