Upcoming 4E D&D Game Neverwinter

Cryptic Studios, makers of Champions Online and Star Trek Online, is teaming up with WotC to release the first 4th Edition D&D game set in the world of Faerûn and the Forgotten Realms. Neverwinter will be released in 2011 not as a MMORPG but more of a Co-Op multiplayer game where you raid dungeons with your friends or if you don't have friends, a computer controlled party. The game will be the first to be based upon the 4th Edition D&D rules and will be based on an upcoming book trilogy by R.A. Salvatore.
The game was just recently announce so there aren't many details, but one of the most interesting aspects is the ability to create and share your own levels. Neverwinter will feature adventure creation tools that should open up tons of options for the community to create some very interesting adventures.
I'm looking forward to hearing more about this game and if you would like to read more visit the website or sign up for their Facebook page to get updates about the game.
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Castle Ravenloft Goodies

WotC will be releasing the Castle Ravenloft board game later this month, but today we got a couple of goodies in the form of extra bonus adventures and a designer's commentary.
Wow talk about support! The game isn't even out and they are already releasing extra content! Nice!
The extra adventures for the board game are for groups and consist of an escape from a zombie horde and a quest for the Sunsword.
Download the bonus Castle Ravenloft adventures here.
If you are the type of person who likes a glimpse behind the scenes at how things are made, then you will enjoying reading the designer's commentary along with a preview look at the Castle Ravenloft rules book. Read the commentary here.
I am very excited about playing this board game and have already pre-ordered it over at Amazon.com and will post a full review once it is released.
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D&D Essentials Unboxing with the TRS
I have been a fan of the Totally Rad Show since it began and their latest episode had an boxing video of the new D&D Essentials "Red Box" So if you are interested in what is inside, then take a look at their show.
After Action Gencon Report

Back from Gen Con and I am ready to drop. It is indeed the best four days of gaming and my 3 ½ time going for multiple days. I will say that of the 2 other times this one was somewhat a disappointment in comparison, but even a bad day at Gencon is still better than a good day in the classroom.
Dave and myself left 5am on Thursday and arrived at 9:30 am in Indy (time change so a 3 hour trip took 4). First up we found a parking space close by with no need to hunt one down. In previous years I spent a solid half hour looking for a space. This time, boom, we found one right off the bat. Awesome, then we get in and receive our swag bag. In years previous the bag had tons of coupons, trading cards, dice, minis, and even full games. This year it came with the 2010 Gencon die, a tiny dice bag, and not much else. Some people did not even get the die in theirs. I made my way around the hall, ran into a few friends, and knocked out most of my purchases.
Unlike previous years video games did not dominate the hall and it contained all manner of companies. You had your old grognards like Flying Buffalo as well as those fly by night companies you hear about, but then fall of the face of the earth, and then those that dominate. The Wyrd booth had a bigger line than Privateer Press. WotC was back in full force with the entire Sagamore filled with D&D. Unlike last years Con Delve that cost 2 bucks for an hour and allowed you to win cool tokens, minis, or a dice bag, the Delve this year allowed you to win stamps on a card and turn it in for absolute crap, oh and they doubled the price. I only did a few this year due to the wait and cost.
I took in a few speed painting events and then sat down to a painting class taught by Vaolla. While she is not up to the standards of some of the other names teaching classes, I will say that in retrospect she had the most professionally run and organized class among those I took. I look forward to her teaching more next year as I will sign up again. I was able to pick up some techniques that I plan to use in the future.
Friday had me taking part in the Anima Tactics National Tournament which I won, but due to miscommunication with my opponent it was a Pyrrhic Victory as he made some mistakes that cost him the game. I did however win a mini that will not be sold for another 6 months and he won 50 bucks for best sportsmanship. I still tired to buy him a mini to make up for it. Played a few more Delves and went home to sleep.
A note about the delves, they used the new Essentials characters. Having seen them in action they are simple to use, and awesome. While the fighter no longer marks he does hit for +9 vs. AC at first level for 1d10+10, that we call Striker damage! The wizard was pretty fun if you do not mind rolling dice.
Saturday had me playing Malifaux….all day. I took 3rd place and best painted. Score for me! It was run by the newest employee of Wyrd Drew Little, who ran numerous events at Games Plus and he is a consummate professional and runs an awesome event. Thanks Drew should you ever read this.
Saw numerous costumes. The con babes were out in force this year and looking great doing it. Picked up a few games and another painting video. Oh I got to see the cast of the Guild and Felcia day is that hot in person!
Sunday, was a sad day, the last day. I took two painting classes taught by two of the bigger names in the industry. For all their accolades, I found their classes to be a complete disappointment. I did not get much info out of them and very little hands on help (which is funny because the largest class had 5 people!). I was not able to find any deals and they did give away the remaining grab bags…all missing dice. Drove home and now I write this report. I plan to add more details and describe the offerings the the booth but for now I am exhausted. Until then…I’ll be in my bunk.
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D&D Essentials? What’s New? Formatting and Marketing

Bill Slavicsek posted today a new glimpse of the D&D Essentials product line and clarified to everyone confused about the what
" essentials" is. Basically D&D Essentials is the same as any other D&D 4E books, just a new format and marketed to new players. The Rules Compendium compiles all the rules in one place with all the updates already in place and the new "classes" are just new builds that open up new play mechanics.
I think this is a great idea, especially with the ongoing D&D Encounters bringing in more and more new players. This is a product line that will allow newbies a fresh starting point to jump in, instead of having to sort through the back library of books released. And for all of us existing players, new builds for our favorite classes, similar to the source books.
My only advice to Wizards is to get this product line into more general stores, such as Wal-Mart and Target, etc. in addition to the bookstores and LGS.
The second part of the article introduced the Mage build for wizards. Mages are the traditional scholarly wizards who can learn from different schools of magic, such as Enchantment School, Evocation School, and Illusion School.
One thing that I noticed that was a little more clear was that is sounds like your class feature levels up with you. So for example a mage graduates from Apprentice Mage to Expert Mage at level 5, gaining new benefit. This is a great idea and I am excited to see more about it.
Looking Forward to New Core D&D Novels

I just finished pre-ordering the new novels from Wizards of the Coast set in the core 4E D&D world presented in the Player's Handbook and Dungeon Masters Guide over at Amazon. I just happened to stumble upon them while browsing around the D&D website. I have only read a handful of D&D novels, but I am looking forward to jumping into a new series and seeing how they visualize this setting.
The first book, The Mark of Nerath, written by Bill Slavicsek, one of the creators of the fourth edition of D&D, and it takes place in the Nentir Vale. It follows a group of adventurers as they try to stop an evil emperor from the time of the Nerath Empire escape his prison in the Shadowfell. It sounds like it will play out just like a home campaign featuring all the cool 4E D&D races we all love. I can't remember where I read it, but I think it even has a revenant brought back by the Raven Queen, which should be pretty cool because it is just like one of my characters. You can read a sample chapter here.
The second book, The Seal of Karga Kul, written by Alex Irvine, seems to follow a different storyline, so I don't know if they will be connected or not.
I am excited about reading these books and will post a review once they come out. First one is due next month.
Scales of War Updated Character Sheets
Could all my Scales of War players please follow the link to the forum and post your up-to-date character sheet from the D&D Character Builder.
And if you have it, also post your character's backstory. If you have written it previously just copy and paste it so that I will have everyone in one location.
As we slowly move closer to the Epic tier of play, I am trying to work in more of each person's story. It is a little more difficult with pre-made adventures, but even a small nod to your origins or greater destiny would be fun. Thanks for your help.
Join the forum discussion on this post
My favorite power – Teleportation
Teleportation has long been my favorite superpower and always my favorite thing to do in D&D. As a player, I loved my Assassin's at-will teleportation, stepping into one person's shadow only to appear within my enemies'. My teleporting Swordmage, instantly appearing to smite my marked foe, if he dares to ignore me. And as a DM, nothing messes with your player's well laid plans as a teleporting and phasing Gish Assassin.
Wizards of the Coast has started up a new article series talking about various rules of the game and their first discussion is about Teleportation. It discusses the original rules and the recent rules updates.
If you want to get up to date about the various rules and updates to the teleporting power in D&D check out their new article.
Are D&D Essential Classes Really Simpler?
Today we got our first look at the Cleric from the upcoming D&D Essentials product line. The build presented is a Warpriest, a divine leader that gets up close and personal with the enemies.
The impression I got from the new D&D Essentials line of products is that they will be simple and back to the basics. I read through the article, but it doesn't really look simpler to me, in fact maybe even more complicated as they are adding a "domain" system. Clerics choose from the "storm domain" or the "sun domain" and depending on their choice, get different class features and powers. It is very interesting and I would still like to see more of the powers associated with the domains, otherwise is seems just like a new class "build"
Check out the article over here and let me know what you think. Are they simpler, more complicated, or pretty much the same?
Chaos Scar Campaign: Session 1 Audio Podcast
Four adventurers enter the land of the Chaos Scar seeking fame and fortune. Join first time DM, Jeff, and the PCS, Jetly, Chatty Chan, Broo Slee and Lou Gordons as they take of a bunch of frog people in their first adventure.




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