Mistvale D&D Campaign: Technical Difficulties!
Define irony. Not long ago, I wrote an article about my first 4e adventure, sharing insights into my design process. So what happens when I get a chance to run it for my friends? Four dead PC's, only avoiding a TPK by pure chance!
So what went wrong?
The party had progressed into the final stages of the adventure, which consisted of three encounters. The first encounter had the party face a pair of animated ice statues, with a small gang of artillery minions spawning behind them.
Creating Worlds: My First Campaign
Yes, I know, I promised to talk about rules stuff next. Sue me. I'll get around to it, since I've noticed actions that change initiative, not to mention exactly how immediate actions work, tend to confuse even 4e veterans.
Well, to be fair, I've never seen a system where readied actions didn't confuse everyone! I'll expand on that more later. You may have noticed I haven't been as prolific in my writing of late, and the reason is- I didn't have much new to say!
I keep touching on the same points in my editorials, and often, I come off as way too critical- something else I've talked about before. It may seem paradoxical that someone who claims to enjoy gaming nitpicks about it so damn much!
Dipping into the Red – A Red Box Holiday Story
So I got a text message the other night. I am thinking of braving the hordes and picking up the red box for Kara. It was my friend Brandon. We had been talking the other week about how Kara really wanted to play some more of the table top World of Warcraft game that we did some time ago. I told Brandon that I had started to get ideas on how to convert WoW class abilities into the new DnD Essentials format. he thought the idea was good, but he kind of wanted to disassociate WoW with other gaming. So I told him about the Red Box.

- Cover of The Transformers - The Movie
Before I continue, let me talk about Kara. Kara is Brandon's 9 year old daughter. And gaming is in her blood. Her father has been a gamer since grade school, as well as her mother, Kate. Kate has been playing D&D as well for some time, and is an active LARPer. Kate's husband, Garret is also a heavy gamer and LARPer. Kara has been raised around gaming since she was crawling still. She loves Gromlock from Transformers: The Movie. (Yes the 1980s movie). She bleeds d4s, while her mother insists that she only bleeds d2s.
She loves playing hunters on WoW because of the pets. I ran a WoW based adventure for Kara, Brandon, and my roommate Joel one night. Kara played a hunter who's pet was a Pegasus (yeah a little much, but you have to keep kids interested somehow). They started out in Northshire and they had to take care of a kobold problem in a cave nearby. I even had the kobalds saying their trademark fighting words, " You no take candle!" They only made it through only half of the adventure, but for the past few months its always been on something on Kara's mind. Every time Kara would be staying with Brandon at his house she would ask him when I was going to run that WoW game with the miniatures again. Each time with an eager grin on her face, full of that childish excitement.
It was black Friday when I texted Brandon back, Do you want me to head over to Barnes and Nobles now to pick it up for you? I'm already here in town.
Chaos Scar (Mis)Adventures: “Mud in the Water”

I'm going to open with a disclaimer; I, in no way, shape, or form, have any problems or issues with Jeff's Chaos Scar game, or his performance as a DM. I enjoy the game very much, and I, of all people, understand what a thankless job being a DM is.
You Sir, have my respect.
I do, however, have a few problems with how the Chaos Scar Adventure Path is designed. It's brutal, there's no doubt about it. I'm just going to hit some of the high points.
Return to the Chaos Scar: Adventure Recap and Lessons Learned

Finally, the second Chaos Scar adventure! Last time, we helped free a ruined temple of Erathis from a small horde of undead, which proved to be a very tough fight for my Avenger, with his only saving grace being his ridiculous AC.
This time, we found ourselves facing a truly bizarre menace; a shadowy cult of an unknown God, in league with creepy crawly arachnids and Ettercaps! Our foes would strike from the shadows, hiding in darkness and firing crossbows at us, only to vanish an instant later.
If you guess that our opponents were Drow...you'd be wrong! In an interesting twist, we were up against the new Duergar, a race of evil Dwarves who had defiled an old temple of Moradin (the major Dwarf deity) and filled it with eight-legged horrors.
Looking Forward to New Core D&D Novels

I just finished pre-ordering the new novels from Wizards of the Coast set in the core 4E D&D world presented in the Player's Handbook and Dungeon Masters Guide over at Amazon. I just happened to stumble upon them while browsing around the D&D website. I have only read a handful of D&D novels, but I am looking forward to jumping into a new series and seeing how they visualize this setting.
The first book, The Mark of Nerath, written by Bill Slavicsek, one of the creators of the fourth edition of D&D, and it takes place in the Nentir Vale. It follows a group of adventurers as they try to stop an evil emperor from the time of the Nerath Empire escape his prison in the Shadowfell. It sounds like it will play out just like a home campaign featuring all the cool 4E D&D races we all love. I can't remember where I read it, but I think it even has a revenant brought back by the Raven Queen, which should be pretty cool because it is just like one of my characters. You can read a sample chapter here.
The second book, The Seal of Karga Kul, written by Alex Irvine, seems to follow a different storyline, so I don't know if they will be connected or not.
I am excited about reading these books and will post a review once they come out. First one is due next month.
Indie Gaming Spotlight: The Chzo Mythos
Before Ben "Yahtzee" Croshaw became an internet celebrity with his gaming review show, Zero Punctuation, he was an indie game designer. While he made several series during his bout as a game maker, his most famous and by far best was his quadrilogy known as The Chzo Mythos. These 2D point n' click adventures showcase Ben's incredible knack for story telling, atmosphere, and horror. Do not be fooled by his low-bit drawings, by the third game he masters the use of sound and timing to create a truly scary game with very limited resources.

5 Days A Stranger
The first game puts you as a thief who attempts to keep a sense of morals, Trilby. When a routine robbery of an abandoned mansion turns into a nightmare, he finds himself trapped in the mansion with four other unlucky people. To make matters worse, a killer is lurking the mansion killing off the group one by one. While the plot may seem like a stereotypical slasher flick, the game is anything but. Ben pays homage to the slasher genre at every turn, particularly to a certain Jason Voorhees, but his story telling never goes to that level; his characters are interesting and rounded and the secrets surrounding the mansion are defiantly worth discovering. The puzzles aren't very hard, so people looking for a challenge will go away disappointed but the richness of the story will keep most people's interest tell the end.

7 Days A Skeptic
The second game takes a leap forward in the mytho's time line, a big leap. For 400 years, the powerful evil of the killer's soul has been kept contained, but when a star ship stumbles upon a casket in the middle of space, the whole nightmare starts again. You play as the ship's psychologist, Johnathan Somerset, and his desperate struggle for survival. After taking a shot at slasher films, Ben moves on to make a game reminiscent of many sci-fi horror movies. The result is just as glorious. The narrow hallways of the ship make for a tense environment and you will quickly find out some members of the crew weren't exactly mentally stable before the casket arrived.

Trilby's Notes
The third game deviates from the rest of the series not only in title, but also in game play. While the other three have been standard point n' clicks, this game features a type entry system that harkens back to the old King's Quest games. Also while the first two games a relatively light on scares, I can genuinely say Trilby's Note is one of the scariest games I have ever played. If you play this game with the lights on, your just doing yourself an injustice. This is also the point where the story takes a dramatic turn from being about a single stereotypical horror villain, into an epic tale that seems to be pulled straight from a Lovecraft novel. The music has been amped up too, instead of pulling tracks from RPG Maker like he did in previous games, the amazing Mark Lovegrove has composed a wonderfully haunting score that will give you the chills, so make sure you play with the volume up. Read more below.
Wizards releases D&D Miniatures Adventure
Wizards of the Coast released a cool little adventure for D&D minis that can be played solo or 2 players. I looked it over and it seems pretty cool. I really like the idea of involving a short story with your D&D mini battles.
It can be played with any minis you have and comes with the cards for you to print out, in case you don't have the exact ones needed.
I will have to give it a play through, but I like the concept and look forward to more adventures published this way. Download it here.












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