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14Jul/102

Looking Forward to New Core D&D Novels

Posted by Fozz

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I just finished pre-ordering the new novels from Wizards of the Coast set in the core 4E D&D world presented in the Player's Handbook and Dungeon Masters Guide over at Amazon. I just happened to stumble upon them while browsing around the D&D website. I have only read a handful of D&D novels, but I am looking forward to jumping into a new series and seeing how they visualize this setting.

The first book, The Mark of Nerath, written by Bill Slavicsek, one of the creators of the fourth edition of D&D, and it takes place in the Nentir Vale. It follows a group of adventurers as they try to stop an evil emperor from the time of the Nerath Empire escape his prison in the Shadowfell. It sounds like it will play out just like a home campaign featuring all the cool 4E D&D races we all love.  I can't remember where I read it, but I think it even has a revenant brought back by the Raven Queen, which should be pretty cool because it is just like one of my characters. You can read a sample chapter here.

The second book, The Seal of Karga Kul, written by Alex Irvine, seems to follow a different storyline, so I don't know if they will be connected or not.

I am excited about reading these books and will post a review once they come out. First one is due next month.

2Jul/100

D&D meets Choose Your Own Adventure

Posted by Fozz

D&D Essentials

D&D EssentialsWizards of the Coast is releasing a new product line called Dungeons & Dragons Essentials. These products go back to the basics and are a a great way to introduce new or younger players to the game we all love.

It has a unique method of putting you into the action and is even designed for solo play. Below is an except:

It plays out like a Choose Your Own Adventure type book, which I think is a great way for younger kids to get into fantasy roleplaying games.

I hope that they are able to get these products out to the general public in better places than game shops. Hopefully they can get them into bookstores and maybe even Wal-Mart would be great exposure.

What do you think:
Will this product be good for D&D?
Will it help bring new players?
Are you interested in it as an existing player?

It's time to leap into action, but that can mean different things for different kinds of fantasy heroes. How do you imagine the hero in your mind reacting to this situation?

  • Do you imagine pulling a weapon from the back of the wagon and leaping down to fight the goblins? Go to 2.
  • Do you imagine casting a magic spell to blast the goblins? Go to 3.
  • Do you imagine drawing a dagger, using the wagon for cover, and sneaking around to pick off the goblins without putting yourself in too much danger? Go to 4.
  • Do you imagine tending to the merchant's wound, perhaps uttering a divine prayer to restore his health? Go to 5.
  • Or do you prefer hiding in the back of the wagon until the fight is over? Go to 6.
  • Do you have a different idea about what to do? Go to 42.

3Apr/091

Indie Gaming Spotlight: The Chzo Mythos

Posted by burninator

Before Ben "Yahtzee" Croshaw became an internet celebrity with his gaming review show, Zero Punctuation, he was an indie game designer. While he made several series during his bout as a game maker, his most famous and by far best was his quadrilogy known as The Chzo Mythos. These 2D point n' click adventures showcase Ben's incredible knack for story telling, atmosphere, and horror. Do not be fooled by his low-bit drawings, by the third game he masters the use of sound and timing to create a truly scary game with very limited resources.

5 Days A Stranger

5 Days A Stranger
The first game puts you as a thief who attempts to keep a sense of morals, Trilby. When a routine robbery of an abandoned mansion turns into a nightmare, he finds himself trapped in the mansion with four other unlucky people. To make matters worse, a killer is lurking the mansion killing off the group one by one. While the plot may seem like a stereotypical slasher flick, the game is anything but. Ben pays homage to the slasher genre at every turn, particularly to a certain Jason Voorhees, but his story telling never goes to that level;  his characters are interesting and rounded and the secrets surrounding the mansion are defiantly worth discovering. The puzzles aren't very hard, so people looking for a challenge will go away disappointed but the richness of the story will keep most people's interest tell the end.

7 Days A Stranger

7 Days A Skeptic
The second game takes a leap forward in the mytho's time line, a big leap. For 400 years, the powerful evil of the killer's soul has been kept contained, but when a star ship stumbles upon a casket in the middle of space, the whole nightmare starts again. You play as the ship's psychologist, Johnathan Somerset, and his desperate struggle for survival. After taking a shot at slasher films, Ben moves on to make a game reminiscent of many sci-fi horror movies. The result is just as glorious. The narrow hallways of the ship make for a tense environment and you will quickly find out some members of the crew weren't exactly mentally stable before the casket arrived.

Trilby's Notes

Trilby's Notes
The third game deviates from the rest of the series not only in title, but also in game play. While the other three have been standard point n' clicks, this game features a type entry system that harkens back to the old King's Quest games. Also while the first two games a relatively light on scares, I can genuinely say Trilby's Note is one of the scariest games I have ever played. If you play this game with the lights on, your just doing yourself an injustice. This is also the point where the story takes a dramatic turn from being about a single stereotypical horror villain, into an epic tale that seems to be pulled straight from a Lovecraft novel. The music has been amped up too, instead of pulling tracks from RPG Maker like he did in previous games, the amazing Mark Lovegrove has composed a wonderfully haunting score that will give you the chills, so make sure you play with the volume up. Read more below.

4Sep/080

Wizards releases D&D Miniatures Adventure

Posted by Fozz

Wizards of the Coast released a cool little adventure for D&D minis that can be played solo or 2 players.  I looked it over and it seems pretty cool.  I really like the idea of involving a short story with your D&D mini battles.

It can be played with any minis you have and comes with the cards for you to print out, in case you don't have the exact ones needed.

I will have to give it a play through, but I like the concept and look forward to more adventures published this way. Download it here.