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PSA: Sick House

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9:06 am
February 5, 2010


Fozz

Admin

posts 268

Just to let everyone know, I have been sick all week with some nasty virus. I', still not 100% but should be fine to play tonight. I just wantedto let you know in case you want to to move the game to Jeff's house tonight. I've emailed Jeff, so I'll let you know when I hear back. If not, its fine we can still game here just wanted to let you be aware there may be germs ;-)

Also Tim, I may have a question for you…. brb.

There’s a feat for that…

11:19 am
February 5, 2010


Fozz

Admin

posts 268

Tim,

Would you allow meto change my character “slightly” ;-) After our first session, I realize that beside being able to move around freely via my teleport, I'm not contributing to damage as I thought I should. I reworked my character into a rogue taking many of the assassin style feats and paragon path, so I still have access to my shrouds twice per encounter,etc.

Basically the way I was looking at it was with the assassin, it would take me 4 rounds to build up the shrouds to invoke them for 4d6 (if I hit or the target didnt die before I got to use them) with the rogue I will be able to do my sneak attack damage 3d8 whenever I have combat advantage, which I think would happen a bit more than my shrouds damage.

What do you think?

====== Created Using Wizards of the Coast D&D Character Builder ======
Vengeance, level 13
Revenant, Rogue, Shadow Assassin
Build: Cutthroat Rogue
Rogue Tactics: Brutal Scoundrel
Choose your Race in Life: Eladrin

FINAL ABILITY SCORES
Str 17, Con 13, Dex 23, Int 11, Wis 9, Cha 12.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 10, Wis 8, Cha 11.

AC: 27 Fort: 19 Reflex: 25 Will: 17
HP: 85 Surges: 7 Surge Value: 21

TRAINED SKILLS
Stealth +17, Thievery +17, Perception +10, Insight +10, Intimidate +14, Streetwise +12

UNTRAINED SKILLS
Acrobatics +12, Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +5, Endurance +9, Heal +5, History +6, Nature +5, Religion +6, Athletics +9

FEATS
Level 1: Backstabber
Level 2: Versatile Duelist
Level 4: Defensive Mobility
Level 6: Shadow Initiate
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Slaying Action
Level 11: Defensive Advantage
Level 12: Seize the Moment

POWERS
Rogue at-will 1: Clever Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Precise Incision
Rogue utility 2: Agile Footwork

ITEMS
Magic Drowmesh +3, Wounding Broadsword +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

There’s a feat for that…

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