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Primer for Tim's Campaign

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3:55 pm
January 16, 2010


Arkilyd

Soldier Bee

posts 90

Post edited 4:57 pm – January 19, 2010 by Arkilyd
Post edited 10:42 pm – January 20, 2010 by Arkilyd


3 Years ago: 

The battle went poorly.  The party had come to Parkath Tower to take down Lord Durbar, a necromancer who was trying to finish a ritual to allow him to tap into an artifact.  This item of power was a monocle that would allow the user to see the cracks into the Elemental Chaos and rip them open.  Lord Durbar's creed:  why become a lich when you can become a god.  During the final struggle, two of their friends fellow to the evil wizard and his minions.  The ritual completed, however before Durbar could pick of his trophy, the parties assassin made a last ditch stand.  The assassin would fall as Lord Durbar pieced his chest and squeezed his heart, but not before the assassin brought his dagger down on the neck of the wizard.  During this time the ranger was able to secure the monicole… with a price.  The lens fused into the back of his left hand; its power faded and fell silent.  The day was partially saved, at the price of 3 friends.

1 Week ago:

Hunter-For the past couple years, you had returned to you military life.  Your time spent was successful, and you were promoted multiple times to (rank to be entered later).

You receive a letter from Senior Sergeant Fainhart, a fellow soldier that you went through training with. He has requested for your assistance in the town of Port Lungsburg in the country of Lin Naly (the continent to the North East of you land).  He mentions of a tribal war between multiple orc factions and other grave issues. Passage to Port Lungsburg has already been booked by the military on the vessel, The Rook.

Shaman- Life-tongue, a minotaur druid in your circle, has come to you asking for your experience.  A whisper on the wind has come to him from a druid in Lin Naly telling of a corruption overpowering the sacred glades in the Trinity Woods.  These glades were once used to perform rituals that helped to keep a portal to the Shadowfell closed. Life-tongue believes you are best for the job to investigate this new corruption.  

A offer was made by a druid at a local port to take you to a place known as Port Lungsburg, but a face from you past catches your attention and you decide to take passage above a vessel called, The Rook.

10 Minutes Ago:

Assassin- It seemed like just minutes ago that you dealt the final blow against the necromancer and felt your spirit slip away from you.  But now before you is a desert of water and the air thick with fog blanketing the night sky.  A slender figure in tattered rags helms the small boat you are now sitting in; his skin, pale and leathery. He stands, slowly rowing the boat with an oar crafted from bone.  He looks back at you grinning through his mangy grey beard.  The top half of his head concealed by a cowl adorned with the markings of The Raven Queen.

Reaching into his robes he reveals to you a scroll tube, the tube you have used before for your profession before your days of adventuring. As you unscrew the lid a females voice flows through your head, "Earn this."  The yellowed paper inside the case lists one name- Borde.  

Through the fog you can now hear in the distance the sound of voices. As the fog seams to thin you can make out the shape of a large boat about one minute away from you.  On the side of the boat you can make out the name- The Rook.

If God didn't want us to kill monsters, than he should not have made them out of XP.

6:42 pm
January 20, 2010


beowulfthehunter

Soldier Bee

posts 74

Here is my character

====== Created Using Wizards of the Coast D&D Character Builder ======
Shaman, level 13
Dwarf, Shaman, Scarred Healer
Companion Spirit: Watcher Spirit
Background: Dwarf – Dedicated to an Ancestor (+2 to History)

FINAL ABILITY SCORES
Str 14, Con 20, Dex 9, Int 11, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 13, Con 15, Dex 8, Int 10, Wis 17, Cha 10.

AC: 27 Fort: 26 Reflex: 19 Will: 26
HP: 92 Surges: 12 Surge Value: 23

TRAINED SKILLS
Nature +17, Heal +17, Perception +17, Endurance +17

UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +6, Diplomacy +6, Dungeoneering +14, History +8, Insight +12, Intimidate +6, Religion +6, Stealth +4, Streetwise +6, Thievery +4, Athletics +7

FEATS
Level 1: Rejuvenating Spirit
Level 2: Strengthening Spirit
Level 4: Vigorous Spirit
Level 6: Armor Proficiency (Hide)
Level 8: Hide Armor Expertise
Level 10: Sudden Call
Level 11: Ephemeral Spirit
Level 12: Retributive Spirit

POWERS
Shaman at-will 1: Voice of Battle
Shaman encounter 1: Twin Panthers
Shaman daily 1: Wrath of the Spirit World
Shaman utility 2: Bonds of the Clan
Shaman encounter 3: Call to the Savage Elder
Shaman daily 5: Wind of Pain and Succor
Shaman utility 6: Guided Shot
Shaman encounter 7: Flashing Spirit
Shaman daily 9: Explosive Sacrifice
Shaman utility 10: Spirit Summons
Shaman encounter 13: Spirit of the Killing Shot (replaces Twin Panthers)

ITEMS
Mirrorsheen Coat Earthhide Armor +3, Vengeful Spirit Totem +3, Amulet of Resolution +3, Skull Bracers (heroic tier), Branchrunners (heroic tier), Rope of Slave Fighting (heroic tier), Gauntlets of Blood (heroic tier), Onyx Dog (heroic tier), Skewering Spear +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

6:42 pm
January 20, 2010


beowulfthehunter

Soldier Bee

posts 74

Here is my character

====== Created Using Wizards of the Coast D&D Character Builder ======
Shaman, level 13
Dwarf, Shaman, Scarred Healer
Companion Spirit: Watcher Spirit
Background: Dwarf – Dedicated to an Ancestor (+2 to History)

FINAL ABILITY SCORES
Str 14, Con 20, Dex 9, Int 11, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 13, Con 15, Dex 8, Int 10, Wis 17, Cha 10.

AC: 27 Fort: 26 Reflex: 19 Will: 26
HP: 92 Surges: 12 Surge Value: 23

TRAINED SKILLS
Nature +17, Heal +17, Perception +17, Endurance +17

UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +6, Diplomacy +6, Dungeoneering +14, History +8, Insight +12, Intimidate +6, Religion +6, Stealth +4, Streetwise +6, Thievery +4, Athletics +7

FEATS
Level 1: Rejuvenating Spirit
Level 2: Strengthening Spirit
Level 4: Vigorous Spirit
Level 6: Armor Proficiency (Hide)
Level 8: Hide Armor Expertise
Level 10: Sudden Call
Level 11: Ephemeral Spirit
Level 12: Retributive Spirit

POWERS
Shaman at-will 1: Voice of Battle
Shaman encounter 1: Twin Panthers
Shaman daily 1: Wrath of the Spirit World
Shaman utility 2: Bonds of the Clan
Shaman encounter 3: Call to the Savage Elder
Shaman daily 5: Wind of Pain and Succor
Shaman utility 6: Guided Shot
Shaman encounter 7: Flashing Spirit
Shaman daily 9: Explosive Sacrifice
Shaman utility 10: Spirit Summons
Shaman encounter 13: Spirit of the Killing Shot (replaces Twin Panthers)

ITEMS
Mirrorsheen Coat Earthhide Armor +3, Vengeful Spirit Totem +3, Amulet of Resolution +3, Skull Bracers (heroic tier), Branchrunners (heroic tier), Rope of Slave Fighting (heroic tier), Gauntlets of Blood (heroic tier), Onyx Dog (heroic tier), Skewering Spear +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

12:06 pm
January 21, 2010


Fozz

Admin

posts 260

Post edited 5:43 am – January 22, 2010 by Fozz


Here is my character, it is not finalized, mostly the magic weapons part which if anyone have ideas I would appreciate it. Not sure what kind of weapon to wield. Since I used to be an eladrin, I was thinking a longsword or something and most of my powers include teleporting, so for magic weapons I was trying to choose things that augmented that. For example, my cloak gives me +2 AC when I teleport, which is my at will move action power ;-) Also assassins can use a shield but not sure if I should or not, probably but what do you think?

Also, my cousin Zach, does want to play, so I will get him a character together, most likely a defender.

====== Created Using Wizards of the Coast D&D Character Builder ======
Vengence, level 13
Revenant, Assassin, Soul Thief
Build: Bleak Disciple Assassin
Guild Training: Bleak Disciple
Choose your Race in Life: Eladrin
Background: Raised (+2 to Intimidate)

FINAL ABILITY SCORES
Str 11, Con 19, Dex 23, Int 11, Wis 9, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 18, Int 10, Wis 8, Cha 11.

AC: 29 Fort: 24 Reflex: 28 Will: 22
HP: 77 Surges: 12 Surge Value: 20

TRAINED SKILLS
Stealth +17, Endurance +17, Bluff +12, Perception +10, Thievery +17

UNTRAINED SKILLS
Acrobatics +12, Arcana +6, Diplomacy +7, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +11, Nature +5, Religion +6, Streetwise +7, Athletics +6

FEATS
Level 1: Brutal Shroud
Level 2: Killer's Insight
Level 4: Grave Dust Advantage
Level 6: Durable
Level 8: Death's Quickening
Level 10: Assassin's Escape
Level 11: Fierce Vitality
Level 12: Shield Specialization

POWERS
Assassin at-will 1: Inescapable Blade
Assassin at-will 1: Shadow Storm
Assassin encounter 1: Smothering Shadow
Assassin daily 1: Targeted for Death
Assassin utility 2: Cloak of Shades
Assassin encounter 3: Inescapable Shadow
Assassin daily 5: Shadow Soul
Assassin utility 6: Slayer's Escape
Assassin encounter 7: Shadow Link
Assassin daily 9: Bound by Shadow
Assassin utility 10: Seeker of Shadow
Assassin encounter 13: Well of Shades (replaces Shadow Link)

ITEMS
Feyleaf Sandals (heroic tier), Cloak of Translocation +3, Shield of Speed and Evasion Light Shield (heroic tier), Repulsion Drowmesh +3, Subtle Khopesh +3, Iron Armbands of Power (heroic tier), Gloves of Storing (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vigor (heroic tier), Tattoo of Vengeance (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

There's a feat for that…

11:11 am
January 22, 2010


Fozz

Admin

posts 260

Here is Zach's character we made last night:

====== Created Using Wizards of the Coast D&D Character Builder ======
Ragthak, level 13
Goliath, Barbarian, Frenzied Berserker
Build: Thaneborn Barbarian
Feral Might: Thaneborn Triumph
Background: Broken Lands (+2 to Intimidate)

FINAL ABILITY SCORES
Str 23, Con 13, Dex 12, Int 11, Wis 9, Cha 17.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 11, Int 10, Wis 8, Cha 14.

AC: 25 Fort: 28 Reflex: 22 Will: 23
HP: 110 Surges: 9 Surge Value: 27

TRAINED SKILLS
Endurance +13, Athletics +18, Intimidate +18

UNTRAINED SKILLS
Acrobatics +6, Arcana +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +6, Insight +5, Nature +7, Perception +5, Religion +6, Stealth +6, Streetwise +9, Thievery +6

FEATS
Level 1: Toughness
Level 2: Weapon Expertise (Axe)
Level 4: Weapon Focus (Axe)
Level 6: Goliath Greatweapon Prowess
Level 8: Improved Roar of Triumph
Level 10: Power Attack
Level 11: Unyielding Stone
Level 12: Thirsty Blade

POWERS
Barbarian at-will 1: Howl of Fury
Barbarian at-will 1: Foe to Foe
Barbarian encounter 1: Escalating Violence
Barbarian daily 1: Macetail's Rage
Barbarian utility 2: Savage Comeback
Barbarian encounter 3: Rippling Blades
Barbarian daily 5: Earthquake Dragon's Rage
Barbarian utility 6: Combat Surge
Barbarian encounter 7: Curtain of Steel
Barbarian daily 9: Rage of the Death Spirit
Barbarian utility 10: Deny Death
Barbarian encounter 13: Fortune's Favor (replaces Rippling Blades)

ITEMS
Adamantine Greataxe +3, Rageblood Earthhide Armor +3, Bracers of Mighty Striking (paragon tier), Rager's Belt (heroic tier), Steadfast Boots (heroic tier), Amulet of Protection +3, Skull Helm (paragon tier), Potion of Vigor (paragon tier) (6), Twice-Clawed Gauntlets (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

There's a feat for that…

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