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3:55 pm January 16, 2010
| Arkilyd
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| Soldier Bee | posts 90 | |
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Post edited 4:57 pm – January 19, 2010 by Arkilyd Post edited 10:42 pm – January 20, 2010 by Arkilyd
3 Years ago:
The battle went poorly. The party had come to Parkath Tower to take down Lord Durbar, a necromancer who was trying to finish a ritual to allow him to tap into an artifact. This item of power was a monocle that would allow the user to see the cracks into the Elemental Chaos and rip them open. Lord Durbar's creed: why become a lich when you can become a god. During the final struggle, two of their friends fellow to the evil wizard and his minions. The ritual completed, however before Durbar could pick of his trophy, the parties assassin made a last ditch stand. The assassin would fall as Lord Durbar pieced his chest and squeezed his heart, but not before the assassin brought his dagger down on the neck of the wizard. During this time the ranger was able to secure the monicole… with a price. The lens fused into the back of his left hand; its power faded and fell silent. The day was partially saved, at the price of 3 friends.
1 Week ago:
Hunter-For the past couple years, you had returned to you military life. Your time spent was successful, and you were promoted multiple times to (rank to be entered later).
You receive a letter from Senior Sergeant Fainhart, a fellow soldier that you went through training with. He has requested for your assistance in the town of Port Lungsburg in the country of Lin Naly (the continent to the North East of you land). He mentions of a tribal war between multiple orc factions and other grave issues. Passage to Port Lungsburg has already been booked by the military on the vessel, The Rook.
Shaman- Life-tongue, a minotaur druid in your circle, has come to you asking for your experience. A whisper on the wind has come to him from a druid in Lin Naly telling of a corruption overpowering the sacred glades in the Trinity Woods. These glades were once used to perform rituals that helped to keep a portal to the Shadowfell closed. Life-tongue believes you are best for the job to investigate this new corruption.
A offer was made by a druid at a local port to take you to a place known as Port Lungsburg, but a face from you past catches your attention and you decide to take passage above a vessel called, The Rook.
10 Minutes Ago:
Assassin- It seemed like just minutes ago that you dealt the final blow against the necromancer and felt your spirit slip away from you. But now before you is a desert of water and the air thick with fog blanketing the night sky. A slender figure in tattered rags helms the small boat you are now sitting in; his skin, pale and leathery. He stands, slowly rowing the boat with an oar crafted from bone. He looks back at you grinning through his mangy grey beard. The top half of his head concealed by a cowl adorned with the markings of The Raven Queen.
Reaching into his robes he reveals to you a scroll tube, the tube you have used before for your profession before your days of adventuring. As you unscrew the lid a females voice flows through your head, "Earn this." The yellowed paper inside the case lists one name- Borde.
Through the fog you can now hear in the distance the sound of voices. As the fog seams to thin you can make out the shape of a large boat about one minute away from you. On the side of the boat you can make out the name- The Rook.
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If God didn't want us to kill monsters, than he should not have made them out of XP.
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6:42 pm January 20, 2010
| beowulfthehunter
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| Soldier Bee | posts 74 | |
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Here is my character
====== Created Using Wizards of the Coast D&D Character Builder ====== Shaman, level 13 Dwarf, Shaman, Scarred Healer Companion Spirit: Watcher Spirit Background: Dwarf – Dedicated to an Ancestor (+2 to History)
FINAL ABILITY SCORES Str 14, Con 20, Dex 9, Int 11, Wis 22, Cha 11.
STARTING ABILITY SCORES Str 13, Con 15, Dex 8, Int 10, Wis 17, Cha 10.
AC: 27 Fort: 26 Reflex: 19 Will: 26 HP: 92 Surges: 12 Surge Value: 23
TRAINED SKILLS Nature +17, Heal +17, Perception +17, Endurance +17
UNTRAINED SKILLS Acrobatics +4, Arcana +6, Bluff +6, Diplomacy +6, Dungeoneering +14, History +8, Insight +12, Intimidate +6, Religion +6, Stealth +4, Streetwise +6, Thievery +4, Athletics +7
FEATS Level 1: Rejuvenating Spirit Level 2: Strengthening Spirit Level 4: Vigorous Spirit Level 6: Armor Proficiency (Hide) Level 8: Hide Armor Expertise Level 10: Sudden Call Level 11: Ephemeral Spirit Level 12: Retributive Spirit
POWERS Shaman at-will 1: Voice of Battle Shaman encounter 1: Twin Panthers Shaman daily 1: Wrath of the Spirit World Shaman utility 2: Bonds of the Clan Shaman encounter 3: Call to the Savage Elder Shaman daily 5: Wind of Pain and Succor Shaman utility 6: Guided Shot Shaman encounter 7: Flashing Spirit Shaman daily 9: Explosive Sacrifice Shaman utility 10: Spirit Summons Shaman encounter 13: Spirit of the Killing Shot (replaces Twin Panthers)
ITEMS Mirrorsheen Coat Earthhide Armor +3, Vengeful Spirit Totem +3, Amulet of Resolution +3, Skull Bracers (heroic tier), Branchrunners (heroic tier), Rope of Slave Fighting (heroic tier), Gauntlets of Blood (heroic tier), Onyx Dog (heroic tier), Skewering Spear +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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6:42 pm January 20, 2010
| beowulfthehunter
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| Soldier Bee | posts 74 | |
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Here is my character
====== Created Using Wizards of the Coast D&D Character Builder ====== Shaman, level 13 Dwarf, Shaman, Scarred Healer Companion Spirit: Watcher Spirit Background: Dwarf – Dedicated to an Ancestor (+2 to History)
FINAL ABILITY SCORES Str 14, Con 20, Dex 9, Int 11, Wis 22, Cha 11.
STARTING ABILITY SCORES Str 13, Con 15, Dex 8, Int 10, Wis 17, Cha 10.
AC: 27 Fort: 26 Reflex: 19 Will: 26 HP: 92 Surges: 12 Surge Value: 23
TRAINED SKILLS Nature +17, Heal +17, Perception +17, Endurance +17
UNTRAINED SKILLS Acrobatics +4, Arcana +6, Bluff +6, Diplomacy +6, Dungeoneering +14, History +8, Insight +12, Intimidate +6, Religion +6, Stealth +4, Streetwise +6, Thievery +4, Athletics +7
FEATS Level 1: Rejuvenating Spirit Level 2: Strengthening Spirit Level 4: Vigorous Spirit Level 6: Armor Proficiency (Hide) Level 8: Hide Armor Expertise Level 10: Sudden Call Level 11: Ephemeral Spirit Level 12: Retributive Spirit
POWERS Shaman at-will 1: Voice of Battle Shaman encounter 1: Twin Panthers Shaman daily 1: Wrath of the Spirit World Shaman utility 2: Bonds of the Clan Shaman encounter 3: Call to the Savage Elder Shaman daily 5: Wind of Pain and Succor Shaman utility 6: Guided Shot Shaman encounter 7: Flashing Spirit Shaman daily 9: Explosive Sacrifice Shaman utility 10: Spirit Summons Shaman encounter 13: Spirit of the Killing Shot (replaces Twin Panthers)
ITEMS Mirrorsheen Coat Earthhide Armor +3, Vengeful Spirit Totem +3, Amulet of Resolution +3, Skull Bracers (heroic tier), Branchrunners (heroic tier), Rope of Slave Fighting (heroic tier), Gauntlets of Blood (heroic tier), Onyx Dog (heroic tier), Skewering Spear +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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12:06 pm January 21, 2010
| Fozz
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| Admin
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Post edited 5:43 am – January 22, 2010 by Fozz
Here is my character, it is not finalized, mostly the magic weapons part which if anyone have ideas I would appreciate it. Not sure what kind of weapon to wield. Since I used to be an eladrin, I was thinking a longsword or something and most of my powers include teleporting, so for magic weapons I was trying to choose things that augmented that. For example, my cloak gives me +2 AC when I teleport, which is my at will move action power Also assassins can use a shield but not sure if I should or not, probably but what do you think?
Also, my cousin Zach, does want to play, so I will get him a character together, most likely a defender.
====== Created Using Wizards of the Coast D&D Character Builder ====== Vengence, level 13 Revenant, Assassin, Soul Thief Build: Bleak Disciple Assassin Guild Training: Bleak Disciple Choose your Race in Life: Eladrin Background: Raised (+2 to Intimidate)
FINAL ABILITY SCORES Str 11, Con 19, Dex 23, Int 11, Wis 9, Cha 12.
STARTING ABILITY SCORES Str 10, Con 14, Dex 18, Int 10, Wis 8, Cha 11.
AC: 29 Fort: 24 Reflex: 28 Will: 22 HP: 77 Surges: 12 Surge Value: 20
TRAINED SKILLS Stealth +17, Endurance +17, Bluff +12, Perception +10, Thievery +17
UNTRAINED SKILLS Acrobatics +12, Arcana +6, Diplomacy +7, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +11, Nature +5, Religion +6, Streetwise +7, Athletics +6
FEATS Level 1: Brutal Shroud Level 2: Killer's Insight Level 4: Grave Dust Advantage Level 6: Durable Level 8: Death's Quickening Level 10: Assassin's Escape Level 11: Fierce Vitality Level 12: Shield Specialization
POWERS Assassin at-will 1: Inescapable Blade Assassin at-will 1: Shadow Storm Assassin encounter 1: Smothering Shadow Assassin daily 1: Targeted for Death Assassin utility 2: Cloak of Shades Assassin encounter 3: Inescapable Shadow Assassin daily 5: Shadow Soul Assassin utility 6: Slayer's Escape Assassin encounter 7: Shadow Link Assassin daily 9: Bound by Shadow Assassin utility 10: Seeker of Shadow Assassin encounter 13: Well of Shades (replaces Shadow Link)
ITEMS Feyleaf Sandals (heroic tier), Cloak of Translocation +3, Shield of Speed and Evasion Light Shield (heroic tier), Repulsion Drowmesh +3, Subtle Khopesh +3, Iron Armbands of Power (heroic tier), Gloves of Storing (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vigor (heroic tier), Tattoo of Vengeance (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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There's a feat for that…
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11:11 am January 22, 2010
| Fozz
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| Admin
| posts 260 | |
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Here is Zach's character we made last night:
====== Created Using Wizards of the Coast D&D Character Builder ====== Ragthak, level 13 Goliath, Barbarian, Frenzied Berserker Build: Thaneborn Barbarian Feral Might: Thaneborn Triumph Background: Broken Lands (+2 to Intimidate)
FINAL ABILITY SCORES Str 23, Con 13, Dex 12, Int 11, Wis 9, Cha 17.
STARTING ABILITY SCORES Str 18, Con 10, Dex 11, Int 10, Wis 8, Cha 14.
AC: 25 Fort: 28 Reflex: 22 Will: 23 HP: 110 Surges: 9 Surge Value: 27
TRAINED SKILLS Endurance +13, Athletics +18, Intimidate +18
UNTRAINED SKILLS Acrobatics +6, Arcana +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +6, Insight +5, Nature +7, Perception +5, Religion +6, Stealth +6, Streetwise +9, Thievery +6
FEATS Level 1: Toughness Level 2: Weapon Expertise (Axe) Level 4: Weapon Focus (Axe) Level 6: Goliath Greatweapon Prowess Level 8: Improved Roar of Triumph Level 10: Power Attack Level 11: Unyielding Stone Level 12: Thirsty Blade
POWERS Barbarian at-will 1: Howl of Fury Barbarian at-will 1: Foe to Foe Barbarian encounter 1: Escalating Violence Barbarian daily 1: Macetail's Rage Barbarian utility 2: Savage Comeback Barbarian encounter 3: Rippling Blades Barbarian daily 5: Earthquake Dragon's Rage Barbarian utility 6: Combat Surge Barbarian encounter 7: Curtain of Steel Barbarian daily 9: Rage of the Death Spirit Barbarian utility 10: Deny Death Barbarian encounter 13: Fortune's Favor (replaces Rippling Blades)
ITEMS Adamantine Greataxe +3, Rageblood Earthhide Armor +3, Bracers of Mighty Striking (paragon tier), Rager's Belt (heroic tier), Steadfast Boots (heroic tier), Amulet of Protection +3, Skull Helm (paragon tier), Potion of Vigor (paragon tier) (6), Twice-Clawed Gauntlets (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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There's a feat for that…
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