Picked this game up last wednesday up at AF Comics in Frankfort. Its a fantasy card game by AEG where players take turn building a party deck from a shared village and try to kill monsters in the local dungeon to get to the Thunderstone. Game is for 2-5 people and is listed to take about 60 minutes to play. Unless its your first time playing it. The rule book is some damn convoluted that it took 3 of us passing the thing around to figure it out. And setup for it was a bitch. We started sorting out everything we needed for the game suggested cards to first play with to learn the game around 7:30 or so at night. At 9 we were about ready to try our first turn. Basicly each player starts with the exact same cards. Some of these cards have a gold value they are worth, and you spend the first 1-15 turns actually going to the village to by more cards so you can actually dungeon delve. The village is a set of cards ranging from magic items, heros, spells, and abilities that everyone has the ability to purchase until you run out of that particular card. Interesting idea. Sometimes you don't realize that there is a really good card that you can get until there is only 1 left and the other players are starting to horde them. After we got into it everything really sped up, where each of our turns was about 3-4 seconds long. We would either go to the village and drop all the cards in our hand that had a gold value to by something or someone we needed or head to the dungeon and kill some baddy and claim the xp and the all important victory points needed to finish. Victory points are tallied up once someone actually claims the Thunderstone, which is usually the 21-30 monster in the dungeon.
Overall, after finally figuring everything out, the game was good. Every game is actually random where you will have 4 random hero classes, 8-12 random village cards (equipment, spells, etc.), and 3 random enemy types to populate the dungeon. The artwork is fantastic. And when I opened the box it comes in, each separate pack of cards had that new ccg deck smell, circa 1991. That intoxicating smell of your first starter of magic cards. Someone should bottle that smell as a damn gamer cologne.
Anytime someone wants to try this game out, give me a heads up. I will bring it.
Recent Comments