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Character stats from our module

UserPost

10:15 pm
January 19, 2010


malkonnen

Soldier Bee

posts 54

As promised, here are the stats for the pregen characters from our module.  I hope you guys enjoyed yourselves. Stacy and I really enjoyed running it, and really appreciate the playtesting you guys provided. :)

====== Created Using Wizards of the Coast D&D Character Builder ======
Greth, level 6
Githzerai, Avenger
Avenger's Censure: Censure of Pursuit
Background: Occupation – Criminal (Thievery class skill)

FINAL ABILITY SCORES
Str 10, Con 13, Dex 18, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 15, Int 10, Wis 17, Cha 8.

AC: 22 Fort: 16 Reflex: 19 Will: 20
HP: 57 Surges: 8 Surge Value: 15

TRAINED SKILLS
Religion +9, Acrobatics +15, Perception +14, Thievery +13

UNTRAINED SKILLS
Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +4, Heal +8, History +3, Insight +8, Intimidate +2, Nature +8, Stealth +7, Streetwise +2, Athletics +5

FEATS
Level 1: Improved Armor of Faith
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Githzerai Blade Master
Level 6: Power of Skill

POWERS
Avenger at-will 1: Radiant Vengeance
Avenger at-will 1: Overwhelming Strike
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Loyal Sanction
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility

ITEMS
Adventurer's Kit, Thieves' Tools, Vicious Fullblade +2, Iron Armbands of Power (heroic tier), Bloodthread Cloth Armor (Basic Clothing) +1, Belt of Vigor (heroic tier), Amulet of Protection +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

====== Created Using Wizards of the Coast D&D Character Builder ======
Tavar, level 6
Deva, Wizard
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
Background: Geography – Forest (Perception class skill)

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 20, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 15, Cha 10.

AC: 20 Fort: 15 Reflex: 19 Will: 20
HP: 48 Surges: 7 Surge Value: 13

TRAINED SKILLS
Arcana +13, History +15, Dungeoneering +12, Perception +12

UNTRAINED SKILLS
Acrobatics +3, Bluff +3, Diplomacy +3, Endurance +4, Heal +7, Insight +7, Intimidate +3, Nature +7, Religion +10, Stealth +3, Streetwise +3, Thievery +3, Athletics +2

FEATS
Wizard: Ritual Caster
Level 1: Implement Expertise (orb)
Level 2: Battle Intuition
Level 4: Auspicious Lineage
Level 6: Toughness

POWERS
Wizard at-will 1: Phantom Bolt
Wizard at-will 1: Cloud of Daggers
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
Wizard encounter 3: Fire Shroud
Wizard daily 5: Visions of Avarice
Wizard daily 5 Spellbook: Phantasmal Assailant
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Summon Iron Cohort

ITEMS
Spellbook, Orb of Mental Dominion +2, Robe of Scintillation Cloth Armor (Basic Clothing) +2, Resplendent Gloves (heroic tier), Amulet of Protection +1, Belt of Vigor (heroic tier), Adventurer's Kit
RITUALS
Comprehend Language, Comrades' Succor, Unseen Servant, Hand of Fate, Object Reading
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

====== Created Using Wizards of the Coast D&D Character Builder ======
Guhl Drash, level 6
Dragonborn, Paladin
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Background: Geography – Mountains (Athletics class skill)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 13, Int 8, Wis 16, Cha 14.

STARTING ABILITY SCORES
Str 15, Con 13, Dex 13, Int 8, Wis 15, Cha 12.

AC: 25 Fort: 19 Reflex: 18 Will: 18
HP: 63 Surges: 11 Surge Value: 17

TRAINED SKILLS
Religion +7, Intimidate +12, Endurance +7, Athletics +8, Heal +11

UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +5, Diplomacy +5, Dungeoneering +6, History +4, Insight +6, Nature +6, Perception +6, Stealth, Streetwise +5, Thievery

FEATS
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Toughness
Level 4: Mighty Challenge
Level 6: Battle Awareness

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Forbidding Strike
Paladin at-will 1: Holy Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Paladin's Judgment
Paladin utility 2: Virtue
Paladin encounter 3: Staggering Smite
Paladin daily 5: Martyr's Retribution
Paladin utility 6: Flare of Divine Vengeance

ITEMS
Dynamic Longsword +2, Adventurer's Kit, Heavy Shield, Casque of Tactics (heroic tier), Dwarven Rimefire Plate Armor +2, Amulet of Protection +1, Belt of Vigor (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

====== Created Using Wizards of the Coast D&D Character Builder ======
Rune, level 6
Warforged, Artificer
Build: Battlesmith Artificer
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Background: Occupation – Criminal (+2 to Thievery)

FINAL ABILITY SCORES
Str 12, Con 18, Dex 10, Int 18, Wis 13, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 15, Dex 10, Int 17, Wis 13, Cha 8.

AC: 21 Fort: 19 Reflex: 18 Will: 17
HP: 55 Surges: 10 Surge Value: 14

TRAINED SKILLS
Arcana +12, Thievery +10, Dungeoneering +9, History +12, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Bluff +2, Diplomacy +2, Endurance +9, Heal +4, Insight +4, Intimidate +4, Nature +4, Religion +7, Stealth +3, Streetwise +2, Athletics +4

FEATS
Artificer: Ritual Caster
Level 1: Warforged Tactics
Level 2: Potent Restorables
Level 4: Arcane Implement Proficiency
Level 6: Focused Expertise (Fullblade)

POWERS
Artificer at-will 1: Thundering Armor
Artificer at-will 1: Magic Weapon
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Scouring Weapon
Artificer daily 1: Caustic Rampart
Artificer utility 2: Swift Mender
Artificer encounter 3: Force Infusion
Artificer daily 5: Corrosive Sigil
Artificer utility 6: Regeneration Infusion

ITEMS
Ritual Book, Mage's Fullblade +2, Magic Leather Armor +2, Healer's Brooch +1, Cannith Goggles (heroic tier), Belt of Vigor (heroic tier), Adventurer's Kit
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


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