Getting Started: Eladrin Wizard – Part 1

When we last talked character building, I showed you how to make an effective low-level Fighter. I was originally going to talk about optimizing for mid-to-high Heroic games, but that proved to be a bit more challenging than I'd first thought.
So from here on out, I've decided to stick to two formats for optimization; Getting Started, which talks about low-level character building, and Fun Stuff!, which will focus on more...high-concept builds. More on that later.
I recently played Encounters, where I chose the Eladrin Wizard. It was a fun experience, but a few things about how the character had been made bothered me. Everyone was quick to point out that the Encounters characters weren't meant to be optimized, but the problem wasn't one of optimization; that Wizard was designed to be a powerhouse, with Int 20 and 16 Charisma.
No, the problem was, whoever designed the character had made some faulty assumptions about what makes a good Controller. Which brings us to today, as I talk about how to build a better mousetrap.











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