D&D Essentials? What’s New? Formatting and Marketing

Bill Slavicsek posted today a new glimpse of the D&D Essentials product line and clarified to everyone confused about the what
” essentials” is. Basically D&D Essentials is the same as any other D&D 4E books, just a new format and marketed to new players. The Rules Compendium compiles all the rules in one place with all the updates already in place and the new “classes” are just new builds that open up new play mechanics.
I think this is a great idea, especially with the ongoing D&D Encounters bringing in more and more new players. This is a product line that will allow newbies a fresh starting point to jump in, instead of having to sort through the back library of books released. And for all of us existing players, new builds for our favorite classes, similar to the source books.
My only advice to Wizards is to get this product line into more general stores, such as Wal-Mart and Target, etc. in addition to the bookstores and LGS.
The second part of the article introduced the Mage build for wizards. Mages are the traditional scholarly wizards who can learn from different schools of magic, such as Enchantment School, Evocation School, and Illusion School.
One thing that I noticed that was a little more clear was that is sounds like your class feature levels up with you. So for example a mage graduates from Apprentice Mage to Expert Mage at level 5, gaining new benefit. This is a great idea and I am excited to see more about it.











July 16th, 2010 - 20:56
“My only advice to Wizards is to get this product line into more general stores, such as Wal-Mart and Target, etc. in addition to the bookstores and LGS.”
Absolutely, if Essentials hits Wal-Mart it could do wonders for the hobby.
July 21st, 2010 - 21:55
Wizard’s put up a podcast today that kind of helped explain the essentials. They are just new build options that you can do, like the 2 weapon barbarian and swarm druid. And the thing about no dailies is actually them giving you the option of either taking a new class feature for your build, or a daily. Think of it like the skill utilities instead of class utilities.